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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="instance"
- source="BaseObject.xml" />
- </Includes>
- <GameObject
- id="BaseBridge"
- inheritFrom="BaseObject"
- KindOf="STRUCTURE SELECTABLE BRIDGE IMMOBILE DO_NOT_CLASSIFY RESIST_EMP"
- CommandSet="EmptyCommandSet"
- SelectPortrait="Portrait_Neutral_Bridge"
- ButtonImage="Button_Neutral_Bridge"
- Side="Civilian"
- EditorSorting="STRUCTURE"
- TypeDescription="TYPE:BridgeSection"
- Description="DESC:BridgeSection">
- <DisplayName>Name:BridgeSection</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor" />
- <!-- This is a proxy module and is used for the selection and the outlining of the bridge as a whole -->
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
-
- <Body>
- <ManagerBody
- id="ModuleTag_ManagerBody"
- InitialHealth="1.0"
- MaxHealth="1.0"/>
- </Body>
- </GameObject>
- <GameObject
- id="BaseCivilianBridge"
- inheritFrom="BaseBridge"
- KindOf="STRUCTURE BRIDGE IMMOBILE DO_NOT_CLASSIFY RESIST_EMP ALWAYS_VISIBLE_IN_RADAR"
- />
- <GameObject
- id="BaseBridgeSegment"
- inheritFrom="BaseObject"
- KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE NO_COLLIDE BRIDGE_SEGMENT RESIST_EMP CAN_BUILD_ON_WATER CAN_BUILD_ON_DEEP_WATER"
- CommandSet="EmptyCommandSet"
- Side="Civilian"
- SelectPortrait="Portrait_NeutralBridgeSection"
- ButtonImage="Portrait_NeutralBridgeSection"
- RadarPriority="NOT_ON_RADAR"
- EditorSorting="SYSTEM">
- <DisplayName>Name:BridgeSection</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor"/>
- <Behaviors>
- <FXListBehavior id="ModuleTag_FXList">
- <DieMuxData DeathTypes="ALL" />
- <Event Index="onDeath" FX="FX_Bridge_Die" />
- </FXListBehavior>
- </Behaviors>
- <Body>
- <ManagedActiveBody
- id="ModuleTag_Body"
- MaxHealth="1000.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="BuildingBoneContactPointExplosion" AudioType="soundOnDamaged" />
- <AudioEntry Sound="BuildingBoneContactPointExplosion" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="BaseIndestructableBridgeSegment"
- inheritFrom="BaseBridgeSegment"
- KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE BRIDGE_SEGMENT RESIST_EMP CAN_BUILD_ON_WATER CAN_BUILD_ON_DEEP_WATER ALWAYS_VISIBLE_IN_RADAR">
- <DisplayName>Name:BridgeSection</DisplayName>
- <Body>
- <ManagedImmortalBody
- id="ModuleTag_Body"
- MaxHealth="1000.0" />
- </Body>
- </GameObject>
- <GameObject
- id="BaseBridgeEnd"
- inheritFrom="BaseObject"
- KindOf="STRUCTURE IMMOBILE CAN_CAST_REFLECTIONS RESIST_EMP NOT_AUTOACQUIRABLE NO_COLLIDE BRIDGE_ENDCAP CAN_BUILD_ON_WATER CAN_BUILD_ON_DEEP_WATER"
- Side="Civilian"
- SelectPortrait="Portrait_NeutralBridgeSection"
- ButtonImage="Portrait_NeutralBridgeSection"
- RadarPriority="NOT_ON_RADAR"
- EditorSorting="SYSTEM"
- CommandSet="EmptyCommandSet">
- <DisplayName>Name:BridgeSection</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor"/>
- <Behaviors>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
-
- <FXListBehavior id="ModuleTag_FXList">
- <DieMuxData DeathTypes="ALL" />
- <Event Index="onDeath" FX="FX_Bridge_Die" />
- </FXListBehavior>
- </Behaviors>
- <Body>
- <ManagedImmortalBody
- id="ModuleTag_ImmortalBody"
- MaxHealth="1000.0">
- <DamageRangeModifier
- Min="0.0"
- Max="0.1"
- AttributeModifier="AttributeModifier_BridgeImmortalDeath" />
- </ManagedImmortalBody>
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="BuildingBoneContactPointExplosion" AudioType="soundOnDamaged" />
- <AudioEntry Sound="BuildingBoneContactPointExplosion" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="BaseBridgeGateHouse"
- inheritFrom="BaseObject"
- KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS RESIST_EMP NOT_AUTOACQUIRABLE BRIDGE_GATEHOUSE"
- Side="Civilian"
- TransportSlotCount="1"
- CommandSet="EmptyCommandSet"
- SelectPortrait="Portrait_Neutral_BridgeGateHouse"
- ButtonImage="Button_Neutral_BridgeGateHouse"
- EditorSorting="SYSTEM"
- RadarPriority="STRUCTURE"
- Description="Desc:BridgeGatehouse">
- <DisplayName>Name:BridgeGatehouse</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor"/>
- <Behaviors>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
- <xi:include
- href="../Includes/BridgeEngineerContain.xml" />
- <FXListBehavior id="ModuleTag_FXList">
- <DieMuxData DeathTypes="ALL" />
- <Event Index="onDeath" FX="FX_Bridge_Die" />
- </FXListBehavior>
- </Behaviors>
- <Body>
- <ManagedImmortalBody
- id="ModuleTag_ImmortalBody"
- MaxHealth="1000.0">
- <DamageRangeModifier
- Min="0.0"
- Max="0.1"
- AttributeModifier="AttributeModifier_BridgeImmortalDeath" />
- </ManagedImmortalBody>
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_SmallBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_SmallBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- </GameObject>
- </AssetDeclaration>
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