| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
- <Tags></Tags>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="instance"
- source="ART:ShadowI.xml" />
- <Include
- type="instance"
- source="BaseObject.xml" />
- </Includes>
- <GameObject
- id="BaseCivilian"
- inheritFrom="BaseObject"
- Side="Civilian"
- EditorSorting="UNIT"
- RadarPriority="UNIT"
- ThreatLevel="10"
- ProductionQueueType="INFANTRY"
- UnitCategory="INFANTRY"
- WeaponCategory="GUN"
- TransportSlotCount="0"
- CommandSet="EmptyCommandSet"
- KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE UNATTACKABLE CIVILIAN_UNIT MOVE_FOR_NOONE"
- CampnessValue="=$CAMPNESS_TECH_BUILDING" >
- <ArmorSet
- Armor="NoArmor"
- DamageFX="InfantryDamageFX" />
- <LocomotorSet
- Locomotor="HumanLocomotor"
- Condition="NORMAL"
- Speed="17.0" />
- <LocomotorSet
- Locomotor="HumanLocomotor"
- Condition="PANIC"
- Speed="75.0" />
- <Behaviors>
- <Physics
- id="ModuleTag_Physics" />
- <!-- Civilians aren't allowed to be seen dying
- <SlowDeath
- id="ModuleTag_Death"
- SinkDelay="3s"
- SinkRate="2.4"
- DestructionDelay="8s">
- <DieMuxData
- DeathTypes="ALL" />
- </SlowDeath>
- -->
- <DestroyDie
- id="ModuleTag_DestroyDie">
- <DieMuxData DeathTypes="ALL"/>
- </DestroyDie>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
- <SquishCollide
- id ="DefaultSquishCollide"/>
- </Behaviors>
- <AI>
- <AnimalAIUpdate
- id="ModuleTag_AI"
- AutoAcquireEnemiesWhenIdle="NO"
- FleeRadius="300"
- InitialFleeBlindlyRadius="75"
- FleeUpdateTimer="0.8s"
- WanderUpdateTimer="1.0s"
- WanderPercentage="25"
- Radius="30"
- MinDistance="15"
- MaxDistance="50"/>
- </AI>
- <Body>
- <ActiveBody
- id="DefaultBody"
- MaxHealth="200.0" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="CYLINDER"
- MajorRadius="1.0"
- Height="13.0"/>
- </Geometry>
- <ShadowInfo
- Type="DECAL"
- SizeX="14"
- SizeY="14"
- Texture="ShadowI" />
- <VisionInfo
- VisionRange="100"
- ShroudClearingRange="0" />
- <CrusherInfo
- id="id_CrusherInfo"
- CrushableLevel="0" />
- </GameObject>
- </AssetDeclaration>
|