BaseCivilianAuto.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="instance"
  7. source="BaseObject.xml" />
  8. </Includes>
  9. <GameObject
  10. id="BaseCivilianAuto"
  11. inheritFrom="BaseObject"
  12. Side="Civilian"
  13. EditorSorting="MISC_MAN_MADE"
  14. CommandSet="EmptyCommandSet"
  15. KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE UNATTACKABLE CIVILIAN_UNIT" >
  16. <ArmorSet
  17. Armor="NoArmor" />
  18. <LocomotorSet
  19. Locomotor="CivilianAutoLocomotor"
  20. Condition="NORMAL"
  21. Speed="75.0" />
  22. <Behaviors>
  23. <Physics
  24. id="ModuleTag_Physics" />
  25. <DestroyDie
  26. id="ModuleTag_DestroyDie">
  27. <DieMuxData DeathTypes="ALL"/>
  28. </DestroyDie>
  29. <SetLocomotorSpeedUpdate
  30. id="ModuleTag_SetLocomotorSpeed"
  31. Type="IN_RANGE_OBJECT_FILTER"
  32. LocomotorSpeedToSet="0.0"
  33. LocomotorDeltaPerUpdate="10"
  34. ObjectFilterRange="150"
  35. OtherScaredScanRangeMultiplier="4.0"
  36. UpdatePeriod=".1s"
  37. VisionArc="90d">
  38. <ObjectFilter
  39. Rule="ANY"
  40. Relationship="NEUTRAL ENEMIES"
  41. Include="INFANTRY VEHICLE"
  42. Exclude="AIRCRAFT" />
  43. </SetLocomotorSpeedUpdate>
  44. </Behaviors>
  45. <AI>
  46. <AIUpdate
  47. id="ModuleTag_AI"
  48. AutoAcquireEnemiesWhenIdle="NO"/>
  49. </AI>
  50. <Body>
  51. <ActiveBody
  52. id="DefaultBody"
  53. MaxHealth="200.0" />
  54. </Body>
  55. <VisionInfo
  56. VisionRange="250"
  57. ShroudClearingRange="200" />
  58. <CrusherInfo
  59. id="id_CrusherInfo"
  60. CrushableLevel="0" />
  61. </GameObject>
  62. </AssetDeclaration>