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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="instance"
- source="BaseObject.xml" />
- </Includes>
- <GameObject
- id="BaseCivilianAuto"
- inheritFrom="BaseObject"
- Side="Civilian"
- EditorSorting="MISC_MAN_MADE"
- CommandSet="EmptyCommandSet"
- KindOf="NO_COLLIDE NOT_AUTOACQUIRABLE UNATTACKABLE CIVILIAN_UNIT" >
- <ArmorSet
- Armor="NoArmor" />
- <LocomotorSet
- Locomotor="CivilianAutoLocomotor"
- Condition="NORMAL"
- Speed="75.0" />
- <Behaviors>
- <Physics
- id="ModuleTag_Physics" />
- <DestroyDie
- id="ModuleTag_DestroyDie">
- <DieMuxData DeathTypes="ALL"/>
- </DestroyDie>
- <SetLocomotorSpeedUpdate
- id="ModuleTag_SetLocomotorSpeed"
- Type="IN_RANGE_OBJECT_FILTER"
- LocomotorSpeedToSet="0.0"
- LocomotorDeltaPerUpdate="10"
- ObjectFilterRange="150"
- OtherScaredScanRangeMultiplier="4.0"
- UpdatePeriod=".1s"
- VisionArc="90d">
- <ObjectFilter
- Rule="ANY"
- Relationship="NEUTRAL ENEMIES"
- Include="INFANTRY VEHICLE"
- Exclude="AIRCRAFT" />
- </SetLocomotorSpeedUpdate>
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AI"
- AutoAcquireEnemiesWhenIdle="NO"/>
- </AI>
- <Body>
- <ActiveBody
- id="DefaultBody"
- MaxHealth="200.0" />
- </Body>
- <VisionInfo
- VisionRange="250"
- ShroudClearingRange="200" />
- <CrusherInfo
- id="id_CrusherInfo"
- CrushableLevel="0" />
- </GameObject>
- </AssetDeclaration>
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