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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="all"
- source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="instance"
- source="BaseStructure.xml" />
- </Includes>
- <GameObject
- id="BaseCivilianStructureNoGarrison"
- inheritFrom="BaseStructure"
- SelectPortrait="Portrait_NeutralGenericStructure"
- ButtonImage="Button_NeutralGenericStructure"
- Side="Civilian"
- EditorSorting="STRUCTURE"
- CommandSet="EmptyCommandSet"
- CampnessValue="=$CAMPNESS_TECH_BUILDING"
- KindOf="UNATTACKABLE STRUCTURE PRELOAD IMMOBILE CAN_CAST_REFLECTIONS AUTO_RALLYPOINT COVER KEEP_CLASSIFIED_WHEN_DEAD COVER CIVILIAN_BUILDING RESIST_EMP"
- RadarPriority="STRUCTURE"
- TypeDescription="TYPE:NonGarrisonableStructure"
- Description="DESC:NonGarrisonableStructure">
- <DisplayName>NAME:NonGarrisonableStructure</DisplayName>
- <Behaviors>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
- <FXListBehavior
- id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL" />
- <Event
- Index="onTransitionToDamaged"
- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToReallyDamaged"
- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToRubble"
- FX="FX_BuildRubble_Large" />
- <Event
- Index="onDeath"
- ForceUseDoFXObj="true"
- FX="FX_None" />
- </FXListBehavior>
- </Behaviors>
- <Body>
- <ActiveBody
- id="DefaultBody" />
- </Body>
- <AudioArrayVoice>
- <AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
- <AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- <EvaEventArray>
- <EvaEntry EvaEvent="StructureUnderAttack" EvaType="damagedOwner" />
- <EvaEntry EvaEvent="StructureRepairing" EvaType="repairingOwner" />
- </EvaEventArray>
- <VisionInfo
- VisionRange="600"
- ShroudClearingRange="600" />
- </GameObject>
- </AssetDeclaration>
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