BaseCollapsingObject.xml 1.4 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags/>
  4. <Includes/>
  5. <GameObject
  6. id="BaseCollapsingObject"
  7. Side="Neutral"
  8. EditorSorting="MISC_MAN_MADE"
  9. TransportSlotCount="0"
  10. CommandSet="EmptyCommandSet"
  11. KindOf="NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD DEBRIS"
  12. RadarPriority="NOT_ON_RADAR">
  13. <DisplayName>Collapsing Object</DisplayName>
  14. <ArmorSet
  15. Armor="NoArmor" />
  16. <Draws>
  17. <DynamicsDraw
  18. id="ModuleTag_Draw" />
  19. </Draws>
  20. <Behaviors>
  21. <LifetimeUpdate
  22. id="ModuleTag_LifeTime"
  23. MinLifetime="10s"
  24. MaxLifetime="30s" />
  25. <SlowDeath
  26. id="ModuleTag_Death"
  27. SinkDelay="0s"
  28. SinkRate="1.0"
  29. DestructionDelay="10s">
  30. <DieMuxData
  31. DeathTypes="ALL"
  32. DeathTypesForbidden="TOPPLED"/>
  33. </SlowDeath>
  34. <!-- TOPPLED flag is set when we are built on. -->
  35. <SlowDeath
  36. id="ModuleTag_SlowDeath"
  37. SinkRate="4.0"
  38. DestructionDelay="8s">
  39. <DieMuxData
  40. DeathTypes="TOPPLED" />
  41. </SlowDeath>
  42. </Behaviors>
  43. <Body>
  44. <PropBody
  45. id="ModuleTag_Body" />
  46. </Body>
  47. <Geometry>
  48. <!-- shape for detecting if we've been built on -->
  49. <Shape
  50. Type="SPHERE"
  51. MajorRadius="20.0"
  52. Height="20.0"/>
  53. </Geometry>
  54. <VisionInfo
  55. VisionRange="0"
  56. ShroudClearingRange="0" />
  57. </GameObject>
  58. </AssetDeclaration>