BaseCrushableObstacle.xml 1.2 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. </Includes>
  7. <GameObject
  8. id="BaseCrushableObstacle"
  9. Side="Neutral"
  10. KindOf="=$BASE_CRUSHABLE_OBSTACLE_CLEAR_BY_BUILD_KINDOF"
  11. CommandSet="EmptyCommandSet"
  12. EditorSorting="MISC_MAN_MADE"
  13. EditorName="BaseCrushableObstacle"
  14. RadarPriority="NOT_ON_RADAR">
  15. <DisplayName>Prop</DisplayName>
  16. <ArmorSet
  17. Armor="NoArmor" />
  18. <Draws>
  19. </Draws>
  20. <Behaviors>
  21. <SquishCollide
  22. id ="ModuleTag_SquishCollide"
  23. UseVehicleStyleCrush="true"/>
  24. <SlowDeath
  25. id="ModuleTag_Death"
  26. SinkDelay="0s"
  27. SinkRate="6"
  28. DestructionDelay="4s">
  29. <DieMuxData
  30. DeathTypes="ALL" />
  31. </SlowDeath>
  32. <FXListBehavior
  33. id="ModuleTag_FXList">
  34. <DieMuxData
  35. DeathTypes="ALL" />
  36. <Event
  37. Index="onDeath"
  38. FX="FX_RockCrush" />
  39. </FXListBehavior>
  40. </Behaviors>
  41. <Body>
  42. <PropBody
  43. id="ModuleTag_PropBody" />
  44. </Body>
  45. <CrusherInfo
  46. id="id_CrusherInfo"
  47. CrusherLevel="0"
  48. CrushableLevel="0" />
  49. </GameObject>
  50. </AssetDeclaration>