BaseExplodingPropVehicle.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="instance"
  7. source="BaseObject.xml" />
  8. </Includes>
  9. <WeaponTemplate
  10. id="BaseExplodingPropVehicleWeapon"
  11. RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
  12. FireFX="FX_None">
  13. <Nuggets>
  14. <DamageNugget
  15. id="DefaultDamageNugget"
  16. Damage="1000"
  17. Radius="100"
  18. DelayTimeSeconds=".30s"
  19. DamageType="GRENADE"
  20. DeathType="NORMAL">
  21. <SpecialObjectFilter
  22. Rule="ALL"
  23. Exclude="COMMANDO"/>
  24. </DamageNugget>
  25. </Nuggets>
  26. </WeaponTemplate>
  27. <GameObject
  28. id="BaseExplodingPropVehicle"
  29. inheritFrom="BaseObject"
  30. KindOf="IMMOBILE SELECTABLE NOT_AUTOACQUIRABLE CAN_CAST_REFLECTIONS VEHICLE NO_COLLIDE">
  31. <Behaviors>
  32. <FireWeaponWhenDead
  33. id="ModuleTag_DeathWeapon"
  34. InitiallyActive="true"
  35. DeathWeapon="BaseExplodingPropVehicleWeapon"
  36. ContinueToBezierDestination="false">
  37. <DieMuxData
  38. DeathTypes="ALL"
  39. />
  40. </FireWeaponWhenDead>
  41. </Behaviors>
  42. <Body>
  43. <ActiveBody
  44. id="DefaultBody"/>
  45. </Body>
  46. </GameObject>
  47. </AssetDeclaration>