BaseParachuteFade.xml 953 B

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags/>
  4. <Includes/>
  5. <GameObject
  6. id="BaseParachuteFade"
  7. EditorName="BaseParachuteFade"
  8. CommandSet="EmptyCommandSet"
  9. IsTrainable="false"
  10. KindOf="INERT UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE NO_SHADOW">
  11. <DisplayName>BaseParachuteFade</DisplayName>
  12. <ArmorSet
  13. Armor="NoArmor" />
  14. <Draws>
  15. </Draws>
  16. <Behaviors>
  17. <LifetimeUpdate
  18. id="ModuleTag_LifetimeUpdate"
  19. MinLifetime="0.1s"
  20. MaxLifetime="0.1s" />
  21. <SlowDeath
  22. id="ModuleTag_Death"
  23. DestructionDelay="3.5s"
  24. Fade="true"
  25. FadeTime="1.0s"
  26. FadeDelay="0.1s">
  27. <DieMuxData
  28. DeathTypes="ALL" />
  29. </SlowDeath>
  30. </Behaviors>
  31. <Body>
  32. <PropBody
  33. id="ModuleTag_Body" />
  34. </Body>
  35. <CrusherInfo
  36. id="id_CrusherInfo"
  37. CrusherLevel="0"
  38. CrushableLevel="0" />
  39. </GameObject>
  40. </AssetDeclaration>