BaseTimeBombSeed.xml 2.0 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="instance"
  7. source="BaseObject.xml" />
  8. </Includes>
  9. <GameObject
  10. id="BaseTimeBombSeed"
  11. inheritFrom="BaseObject"
  12. KindOf="IMMOBILE NO_COLLIDE NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY CANNOT_BE_DETECTED"
  13. EditorName="BaseTimeBombSeed">
  14. <DisplayName>BaseTimeBombSeed</DisplayName>
  15. <ArmorSet
  16. Armor="BaseVehicleArmor" />
  17. <!-- NOTE: this locomotor is used to validate this special power across various terrain.
  18. It is not meant to have a speed. Please do not remove. -->
  19. <LocomotorSet
  20. Locomotor="SpecialPowerAllTerrainValidLocomotor"
  21. Condition="NORMAL"
  22. Speed="0.0" />
  23. <Draws>
  24. <ScriptedModelDraw
  25. id="ModuleTag_Draw">
  26. <ModelConditionState
  27. ParseCondStateType="PARSE_DEFAULT">
  28. <Model
  29. Name="" />
  30. </ModelConditionState>
  31. </ScriptedModelDraw>
  32. </Draws>
  33. <Behaviors>
  34. <Physics
  35. id="ModuleTag_Physics" />
  36. <LifetimeUpdate
  37. id="ModuleTag_LifetimeUpdate"
  38. MinLifetime="3.0s"
  39. MaxLifetime="3.0s"
  40. DeathType="NORMAL"
  41. IgnoreProjectileState="true" />
  42. <FXListBehavior id="ModuleTag_FXList">
  43. <DieMuxData
  44. DeathTypes="ALL" />
  45. <Event Index="onCreate" FX="FX_TimeBombChrono" />
  46. </FXListBehavior>
  47. <DestroyDie
  48. id="ModuleTag_DestroyDie">
  49. <DieMuxData
  50. DeathTypes="ALL" />
  51. </DestroyDie>
  52. </Behaviors>
  53. <AI>
  54. <AIUpdate
  55. id="ModuleTag_AI"
  56. AutoAcquireEnemiesWhenIdle="NO"/>
  57. </AI>
  58. <Body>
  59. <PropBody
  60. id="ModuleTag_PropBody" />
  61. </Body>
  62. <Geometry
  63. IsSmall="true">
  64. <Shape
  65. Type="CYLINDER"
  66. MajorRadius="1.0"
  67. Height="1.0"></Shape>
  68. </Geometry>
  69. <AudioArraySound>
  70. <AudioEntry Sound="ALL_TimeBomb_Activate_CreationSequence_Loop" AudioType="soundAmbient" />
  71. </AudioArraySound>
  72. </GameObject>
  73. </AssetDeclaration>