BaseTree.xml 1.3 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. </Includes>
  7. <GameObject
  8. id="BaseTree"
  9. Side="Neutral"
  10. KindOf="=$BASE_TREE_KINDOF"
  11. CommandSet="EmptyCommandSet"
  12. EditorSorting="MISC_MAN_MADE"
  13. EditorName="BaseTree"
  14. RadarPriority="NOT_ON_RADAR">
  15. <DisplayName>BaseTree</DisplayName>
  16. <ArmorSet
  17. Armor="NoArmor" />
  18. <Draws>
  19. </Draws>
  20. <Behaviors>
  21. <ToppleUpdate
  22. id="ModuleTag_Topple"
  23. ToppleFX="FX_TreeCrush"
  24. KillWhenToppled="true">
  25. </ToppleUpdate>
  26. <SlowDeath
  27. id="ModuleTag_Death"
  28. SinkDelay="2s"
  29. SinkRate="3"
  30. DestructionDelay="4s">
  31. <DieMuxData
  32. DeathTypes="ALL" />
  33. </SlowDeath>
  34. </Behaviors>
  35. <Body>
  36. <PropBody
  37. id="ModuleTag_PropBody" />
  38. </Body>
  39. <Geometry
  40. IsSmall="false">
  41. <Shape
  42. Type= "BOX"
  43. MajorRadius = "4.03825"
  44. MinorRadius = "3.44011"
  45. Height = "64.6956"
  46. ContactPointGeneration = "NONE" >
  47. <Offset
  48. x = "0.31424"
  49. y = "-0.0798798"
  50. z = "0.0" />
  51. </Shape>
  52. </Geometry>
  53. <CrusherInfo
  54. id="id_CrusherInfo"
  55. CrusherLevel="0"
  56. CrushableLevel="0" />
  57. </GameObject>
  58. </AssetDeclaration>