BaseTreeCrusher.xml 1.2 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. </Includes>
  6. <GameObject
  7. id="BaseTreeCrusher"
  8. EditorSorting="MISC_MAN_MADE"
  9. TransportSlotCount="0"
  10. RadarPriority="NOT_ON_RADAR"
  11. IsTrainable="false"
  12. KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE"
  13. EditorName="BaseTreeCrusher">
  14. <DisplayName>BaseTreeCrusher</DisplayName>
  15. <ArmorSet
  16. Armor="NoArmor" />
  17. <Draws>
  18. <ScriptedModelDraw
  19. id="ModuleTag_Draw">
  20. <ModelConditionState
  21. ParseCondStateType="PARSE_DEFAULT">
  22. <Model Name="" />
  23. </ModelConditionState>
  24. </ScriptedModelDraw>
  25. </Draws>
  26. <Behaviors>
  27. <LifetimeUpdate
  28. id="ModuleTag_LifetimeUpdate"
  29. MinLifetime="0.5s"
  30. MaxLifetime="0.5s" />
  31. <DestroyDie
  32. id="ModuleTag_Die">
  33. <DieMuxData
  34. DeathTypes="ALL" />
  35. </DestroyDie>
  36. </Behaviors>
  37. <Body>
  38. <ActiveBody
  39. id="ModuleTag_Body"
  40. MaxHealth="9999999.0" />
  41. </Body>
  42. <!-- overring objects will need to add geometry -->
  43. <CrusherInfo
  44. id="id_CrusherInfo"
  45. CrusherLevel="0"
  46. CrushEqualLevelProps="true"
  47. CrushableLevel="0" />
  48. </GameObject>
  49. </AssetDeclaration>