| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance">
- <Tags></Tags>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
- <!-- Base Object -->
- <Include
- type="instance"
- source="DATA:BaseObjects/BaseStructure.xml" />
- </Includes>
- <!-- Wall Piece (these alternate between Wall hubs and Wall segments on a case by case basis) -->
- <GameObject
- id="BaseWallPiece"
- inheritFrom="BaseStructure"
- KindOf="STRUCTURE SELECTABLE IMMOBILE WALL_PIECE NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER IGNORE_FOR_VICTORY CAN_CAST_REFLECTIONS RESIST_EMP CLASSIFY_ENTIRE_FOOTPRINT ACTIVATE_AFTER_UNPACK"
- RadarPriority="NOT_ON_RADAR"
- CampnessValue="=$CAMPNESS_WALL">
- <Behaviors>
- <SquishCollide
- id ="DefaultSquishCollide"
- AllowAllyCrush="true"/>
- <Physics
- id="ModuleTag_Physics" />
- <xi:include
- href="../Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="../Includes/GenericAlliedBuildingDestructionNoSpawn.xml" />
- <xi:include
- href="../Includes/GenericAlliedBuildingSuicideNoSpawn.xml" />
- <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
- <DieMuxData DeathTypes="ALL" />
- <Event Index="onDeath" FX="FX_WallDieExplosion" />
- </FXListBehavior>
- </Behaviors>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_SmallBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_SmallBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
-
- <!-- Curshable level should be the same across factions so no one has an advantage -->
- <CrusherInfo
- id="id_CrusherInfo"
- CrushableLevel="25" />
- </GameObject>
- </AssetDeclaration>
|