BaseDoor.xml 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. <Include type="instance" source="DATA:GlobalData/Armor.xml" />
  7. </Includes>
  8. <GameObject
  9. id="BaseDoor"
  10. Side="Neutral"
  11. KindOf="ALWAYS_VISIBLE STRUCTURE UNATTACKABLE IMMOBILE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE CLASSIFY_ENTIRE_FOOTPRINT RESIST_EMP"
  12. CommandSet="EmptyCommandSet"
  13. EditorSorting="STRUCTURE"
  14. EditorName="BaseDoor"
  15. RadarPriority="NOT_ON_RADAR">
  16. <DisplayName>BaseDoor</DisplayName>
  17. <ArmorSet
  18. id="DefaultArmor"
  19. Armor="StructureArmor" />
  20. <Draws></Draws>
  21. <Behaviors>
  22. <!-- required so flingable props respect door -->
  23. <DynamicsUpdate
  24. id="ModuleTag_DefaultDynamicsUpdate"
  25. Motion="STATIC"
  26. Collision="OMNICOLLIDING" />
  27. </Behaviors>
  28. <Body>
  29. <PropBody
  30. id="ModuleTag_PropBody" />
  31. </Body>
  32. <CrusherInfo
  33. id="ModuleTag_CrusherInfo"
  34. CrusherLevel="0"
  35. CrushableLevel="0" />
  36. </GameObject>
  37. </AssetDeclaration>