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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
-
- <Include type="instance" source="DATA:GlobalData/Armor.xml" />
- </Includes>
- <GameObject
- id="BaseDoor"
- Side="Neutral"
- KindOf="ALWAYS_VISIBLE STRUCTURE UNATTACKABLE IMMOBILE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE CLASSIFY_ENTIRE_FOOTPRINT RESIST_EMP"
- CommandSet="EmptyCommandSet"
- EditorSorting="STRUCTURE"
- EditorName="BaseDoor"
- RadarPriority="NOT_ON_RADAR">
- <DisplayName>BaseDoor</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor" />
- <Draws></Draws>
- <Behaviors>
- <!-- required so flingable props respect door -->
- <DynamicsUpdate
- id="ModuleTag_DefaultDynamicsUpdate"
- Motion="STATIC"
- Collision="OMNICOLLIDING" />
-
- </Behaviors>
- <Body>
- <PropBody
- id="ModuleTag_PropBody" />
- </Body>
- <CrusherInfo
- id="ModuleTag_CrusherInfo"
- CrusherLevel="0"
- CrushableLevel="0" />
- </GameObject>
- </AssetDeclaration>
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