PlayerSpellBook_EP1.xml 4.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. </Includes>
  7. <GameObject
  8. id="PlayerSpellBook_EP1"
  9. Side="Neutral"
  10. EditorSorting="SYSTEM"
  11. KindOf="SPELL_BOOK IMMOBILE IGNORES_SELECT_ALL INERT"
  12. RadarPriority="NOT_ON_RADAR"
  13. CommandSet="YurikoPlayerSpellBookCommandSet"
  14. EditorName="PlayerSpellBook_EP1">
  15. <ArmorSet
  16. Armor="NoArmor" />
  17. <Draws>
  18. <ScriptedModelDraw
  19. id="ModuleTag_Draw"
  20. OkToChangeModelColor="true">
  21. <ModelConditionState
  22. ParseCondStateType="PARSE_DEFAULT">
  23. <Model
  24. Name="" />
  25. </ModelConditionState>
  26. </ScriptedModelDraw>
  27. </Draws>
  28. <Behaviors>
  29. <!--Hack?-->
  30. <RadarBehavior
  31. id="ModuleTag_RadarBehavior" />
  32. <!-- psychic slam -->
  33. <PlayerPowerManager
  34. id="ModuleTag_PlayerPowerManager_PsychicSlamSelect_Rank1"
  35. SpecialPowerTemplate="SpecialPowerPsychicSlamSelect_Rank1" />
  36. <PlayerPowerManager
  37. id="ModuleTag_PlayerPowerManager_PsychicSlamSelect_Rank2"
  38. SpecialPowerTemplate="SpecialPowerPsychicSlamSelect_Rank2" />
  39. <PlayerPowerManager
  40. id="ModuleTag_PlayerPowerManager_PsychicSlamSelect_Rank3"
  41. SpecialPowerTemplate="SpecialPowerPsychicSlamSelect_Rank3" />
  42. <PlayerPowerManager
  43. id="ModuleTag_PlayerPowerManager_PsychicSlamThrow_Rank1"
  44. SpecialPowerTemplate="SpecialPowerPsychicSlamThrow_Rank1" />
  45. <PlayerPowerManager
  46. id="ModuleTag_PlayerPowerManager_PsychicSlamThrow_Rank2"
  47. SpecialPowerTemplate="SpecialPowerPsychicSlamThrow_Rank2" />
  48. <PlayerPowerManager
  49. id="ModuleTag_PlayerPowerManager_PsychicSlamThrow_Rank3"
  50. SpecialPowerTemplate="SpecialPowerPsychicSlamThrow_Rank3" />
  51. <!-- Yuriko Shield -->
  52. <PlayerPowerManager
  53. id="ModuleTag_PlayerPowerManager_ActivateYurikoShieldRank1"
  54. SpecialPowerTemplate="SpecialPower_ActivateYurikoShieldRank1" />
  55. <PlayerPowerManager
  56. id="ModuleTag_PlayerPowerManager_ActivateYurikoShieldRank2"
  57. SpecialPowerTemplate="SpecialPower_ActivateYurikoShieldRank2" />
  58. <PlayerPowerManager
  59. id="ModuleTag_PlayerPowerManager_ActivateYurikoShieldRank3"
  60. SpecialPowerTemplate="SpecialPower_ActivateYurikoShieldRank3" />
  61. <!-- psychic lure -->
  62. <PlayerPowerManager
  63. id="ModuleTag_PlayerPowerManager_ActivateYurikoLureRank1"
  64. SpecialPowerTemplate="SpecialPower_ActivateYurikoLureRank1" />
  65. <PlayerPowerManager
  66. id="ModuleTag_PlayerPowerManager_ActivateYurikoLureRank2"
  67. SpecialPowerTemplate="SpecialPower_ActivateYurikoLureRank2" />
  68. <PlayerPowerManager
  69. id="ModuleTag_PlayerPowerManager_ActivateYurikoLureRank3"
  70. SpecialPowerTemplate="SpecialPower_ActivateYurikoLureRank3" />
  71. <!-- Upgrades -->
  72. <PlayerPowerManager
  73. id="ModuleTag_PlayerPowerManager_Upgrade_Speed01"
  74. SpecialPowerTemplate="SpecialPowerYurikoUpgradeSpeed01"
  75. OnAvailableEvaEvent="AdvancedAeronauticsUpgradeAuthorized"/>
  76. <PlayerUpgradeSpecialPower
  77. id="ModuleTag_SpecialPower_Upgrade_Speed01"
  78. SpecialPowerTemplate="SpecialPowerYurikoUpgradeSpeed01"
  79. AvailableAtStart="true">
  80. <Upgrade>Upgrade_YurikoSpeed01</Upgrade>
  81. </PlayerUpgradeSpecialPower>
  82. <PlayerUpgradeSpecialPower
  83. id="ModuleTag_SpecialPower_Upgrade_Speed02"
  84. SpecialPowerTemplate="SpecialPowerYurikoUpgradeSpeed02"
  85. AvailableAtStart="true">
  86. <Upgrade>Upgrade_YurikoSpeed02</Upgrade>
  87. </PlayerUpgradeSpecialPower>
  88. <PlayerUpgradeSpecialPower
  89. id="ModuleTag_SpecialPower_Upgrade_Health01"
  90. SpecialPowerTemplate="SpecialPowerYurikoUpgradeHealth01"
  91. AvailableAtStart="true">
  92. <Upgrade>Upgrade_YurikoHealth01</Upgrade>
  93. </PlayerUpgradeSpecialPower>
  94. <PlayerUpgradeSpecialPower
  95. id="ModuleTag_SpecialPower_Upgrade_Health02"
  96. SpecialPowerTemplate="SpecialPowerYurikoUpgradeHealth02"
  97. AvailableAtStart="true">
  98. <Upgrade>Upgrade_YurikoHealth02</Upgrade>
  99. </PlayerUpgradeSpecialPower>
  100. <PlayerUpgradeSpecialPower
  101. id="ModuleTag_SpecialPower_Upgrade_AttackDamage01"
  102. SpecialPowerTemplate="SpecialPowerYurikoUpgradeAttackDamage01"
  103. AvailableAtStart="true">
  104. <Upgrade>Upgrade_YurikoAttackDamage01</Upgrade>
  105. </PlayerUpgradeSpecialPower>
  106. <PlayerUpgradeSpecialPower
  107. id="ModuleTag_SpecialPower_Upgrade_AttackDamage02"
  108. SpecialPowerTemplate="SpecialPowerYurikoUpgradeAttackDamage02"
  109. AvailableAtStart="true">
  110. <Upgrade>Upgrade_YurikoAttackDamage02</Upgrade>
  111. </PlayerUpgradeSpecialPower>
  112. </Behaviors>
  113. <AI>
  114. <AIUpdate
  115. id="ModuleTag_AI"
  116. AutoAcquireEnemiesWhenIdle="NO"/>
  117. </AI>
  118. <Body>
  119. <PropBody
  120. id="ModuleTag_Body" />
  121. </Body>
  122. <ClientUpdates>
  123. </ClientUpdates>
  124. <Geometry
  125. IsSmall="true">
  126. <Shape
  127. Type="CYLINDER"
  128. MajorRadius="1.0"
  129. Height="1.0"/>
  130. </Geometry>
  131. </GameObject>
  132. </AssetDeclaration>