AUDolphinHitSpash.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxwaterfall.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXWaterFall" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="AUDolphinHitSpash">
  7. <Lifetime High="25" Low="25"/>
  8. <Size High="25" Low="15"/>
  9. <BurstCount High="6" Low="5"/>
  10. <Alphas>
  11. <Alpha Frame="2" High="1" Low="1" RelativeAge="14"/>
  12. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="14.999999">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="3" RelativeAge="100">
  22. <Color b="1" g="1" r="1"/>
  23. </Color>
  24. </Colors>
  25. <Wind AngleChangeMax="10" AngleChangeMin="-10" FullStrengthDist="1" Motion="PING_PONG" PingPongEndAngleMin="5.49779" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="0.1"/>
  26. <Physics>
  27. <Default Gravity="-0.2">
  28. <VelocityDamping High="0.99" Low="0.99"/>
  29. </Default>
  30. </Physics>
  31. <Draw>
  32. <Gpu SpeedMultiplier="1"/>
  33. </Draw>
  34. <Volume>
  35. <Cylinder>
  36. <Offset x="0" y="0" z="0"/>
  37. </Cylinder>
  38. </Volume>
  39. <Velocity>
  40. <Ortho>
  41. <Position>
  42. <x High="1" Low="-1"/>
  43. <y High="1" Low="-1"/>
  44. <z High="1.5" Low="1.5"/>
  45. </Position>
  46. </Ortho>
  47. </Velocity>
  48. <Event/>
  49. <Update>
  50. <Default Rotation="ROTATE_IN_WORLD_SPACE">
  51. <SizeRate High="2" Low="2"/>
  52. <SizeRateDamping High="0.9" Low="0.9"/>
  53. <AngleZ High="3" Low="-3"/>
  54. <AngularRateZ High="0.1" Low="-0.1"/>
  55. <AngularDamping High="0.9" Low="0.9"/>
  56. <AngularDampingXY High="1" Low="1"/>
  57. </Default>
  58. </Update>
  59. </FXParticleSystemTemplate>
  60. </AssetDeclaration>