AircraftDamageFire.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="AircraftDamageFire">
  8. <Lifetime High="15" Low="10"/>
  9. <Size High="10" Low="5"/>
  10. <BurstCount High="2" Low="1"/>
  11. <Colors>
  12. <Color Frame="2" RelativeAge="19.999998">
  13. <Color b="0.584314" g="0.67451" r="0.733333"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="100">
  16. <Color b="0" g="0" r="0"/>
  17. </Color>
  18. <ColorScale High="5" Low="2"/>
  19. </Colors>
  20. <Physics>
  21. <Default>
  22. <VelocityDamping High="1" Low="1"/>
  23. <DriftVelocity x="0" y="0" z="1"/>
  24. </Default>
  25. </Physics>
  26. <Draw>
  27. <Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  28. </Draw>
  29. <Volume>
  30. <Cylinder>
  31. <Offset x="6" y="0" z="0"/>
  32. </Cylinder>
  33. </Volume>
  34. <Velocity>
  35. <Outward>
  36. <Speed High="0.3" Low="-0.2"/>
  37. <OtherSpeed High="0" Low="0"/>
  38. </Outward>
  39. </Velocity>
  40. <Event/>
  41. <Update>
  42. <Default>
  43. <SizeRate High="-0.15" Low="-0.1"/>
  44. <SizeRateDamping High="1" Low="1"/>
  45. <AngleZ High="7" Low="-7"/>
  46. <AngularDampingXY High="1" Low="1"/>
  47. </Default>
  48. </Update>
  49. </FXParticleSystemTemplate>
  50. </AssetDeclaration>