AlliedPeaceFire_Shells.xml 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxshell01.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXShell01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA_TEST" SystemLifetime="1" Type="GPU_PARTICLE" id="AlliedPeaceFire_Shells">
  7. <Lifetime High="25" Low="25"/>
  8. <Size High="3" Low="3"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Alphas>
  11. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  12. <Alpha Frame="2" High="1" Low="1" RelativeAge="100"/>
  13. <Alpha Frame="3" High="0" Low="0" RelativeAge="200"/>
  14. </Alphas>
  15. <Colors>
  16. <Color Frame="1" RelativeAge="0">
  17. <Color b="1" g="1" r="1"/>
  18. </Color>
  19. <Color Frame="2" RelativeAge="100">
  20. <Color b="1" g="1" r="1"/>
  21. </Color>
  22. <Color Frame="3" RelativeAge="200">
  23. <Color b="1" g="1" r="1"/>
  24. </Color>
  25. </Colors>
  26. <Physics>
  27. <Default Gravity="-0.3">
  28. <VelocityDamping High="1" Low="1"/>
  29. </Default>
  30. </Physics>
  31. <Draw>
  32. <Gpu Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
  33. </Draw>
  34. <Volume>
  35. <Cylinder>
  36. <Offset x="0" y="-10" z="0"/>
  37. </Cylinder>
  38. </Volume>
  39. <Velocity>
  40. <Ortho>
  41. <Position>
  42. <x High="0" Low="-5"/>
  43. <y High="0" Low="0"/>
  44. <z High="0" Low="0"/>
  45. </Position>
  46. </Ortho>
  47. </Velocity>
  48. <Event/>
  49. <Update>
  50. <Default>
  51. <SizeRateDamping High="1" Low="1"/>
  52. <AngleZ High="7" Low="0"/>
  53. <AngularRateZ High="1" Low="-1"/>
  54. <AngularDamping High="1" Low="1"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>