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- <?xml version="1.0" encoding="UTF-8"?>
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- <Includes>
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- <Include source="art:fxspherenrm.xml" type="instance"/>
- </Includes>
- <FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="AlliedPowerDistortion">
- <Lifetime High="65" Low="45"/>
- <Size High="10" Low="5"/>
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- <BurstCount High="1" Low="1"/>
- <InitialDelay High="60" Low="120"/>
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- <Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
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- <Color b="0" g="0" r="0"/>
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- <Physics>
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- <DriftVelocity x="0.35" y="0" z="0.15"/>
- </Default>
- </Physics>
- <Draw>
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- <y High="0.1" Low="-0.1"/>
- <z High="0.1" Low="-0.1"/>
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- <Event/>
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- <AngleZ High="7" Low="0"/>
- <AngularRateZ High="0.02" Low="-0.02"/>
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- </Update>
- </FXParticleSystemTemplate>
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