AlliedTankHit_Distort.xml 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfractal01nrm.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXFractal01NRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="AlliedTankHit_Distort">
  7. <Lifetime High="3" Low="3"/>
  8. <Size High="50" Low="50"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Alphas>
  11. <Alpha Frame="1" High="0.25" Low="0.25" RelativeAge="0"/>
  12. <Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="100">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="3" RelativeAge="0">
  22. <Color b="0.32549" g="0.32549" r="0.32549"/>
  23. </Color>
  24. <Color Frame="4" RelativeAge="0">
  25. <Color b="0.341176" g="0.341176" r="0.341176"/>
  26. </Color>
  27. </Colors>
  28. <Physics>
  29. <Default>
  30. <VelocityDamping High="0.55" Low="0.5"/>
  31. <DriftVelocity x="0.1" y="0" z="0.1"/>
  32. </Default>
  33. </Physics>
  34. <Draw>
  35. <Gpu Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
  36. </Draw>
  37. <Volume>
  38. <Point/>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="30" Low="0"/>
  44. <y High="10" Low="-10"/>
  45. <z High="10" Low="-10"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <Default>
  52. <SizeRate High="15" Low="5"/>
  53. <SizeRateDamping High="0.6" Low="0.5"/>
  54. <AngleZ High="7" Low="0"/>
  55. <AngularRateZ High="0.1" Low="-0.1"/>
  56. <AngularDampingXY High="1" Low="1"/>
  57. </Default>
  58. </Update>
  59. </FXParticleSystemTemplate>
  60. </AssetDeclaration>