AssaultDestroyerSplashMist.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxwaterfall.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXWaterFall" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="15" Type="GPU_PARTICLE" id="AssaultDestroyerSplashMist">
  7. <Lifetime High="50" Low="50"/>
  8. <BurstCount High="2" Low="2"/>
  9. <Alphas>
  10. <Alpha Frame="2" High="1" Low="1" RelativeAge="14"/>
  11. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  12. </Alphas>
  13. <Colors>
  14. <Color Frame="1" RelativeAge="0">
  15. <Color b="1" g="1" r="1"/>
  16. </Color>
  17. <Color Frame="2" RelativeAge="14.999999">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="3" RelativeAge="100">
  21. <Color b="1" g="1" r="1"/>
  22. </Color>
  23. </Colors>
  24. <Wind AngleChangeMax="10" AngleChangeMin="-10" FullStrengthDist="1" Motion="PING_PONG" PingPongEndAngleMin="5.49779" Strength="1" TurbulenceAmplitude="0.01" TurbulenceFrequency="0.1"/>
  25. <Physics>
  26. <Default Gravity="-0.05">
  27. <VelocityDamping High="0.98" Low="0.98"/>
  28. </Default>
  29. </Physics>
  30. <Draw>
  31. <Gpu SpeedMultiplier="1"/>
  32. </Draw>
  33. <Volume>
  34. <Cylinder Radius="15">
  35. <Offset x="35" y="0" z="0"/>
  36. </Cylinder>
  37. </Volume>
  38. <Velocity>
  39. <Ortho>
  40. <Position>
  41. <x High="4" Low="-1"/>
  42. <y High="2" Low="-2"/>
  43. <z High="4" Low="1"/>
  44. </Position>
  45. </Ortho>
  46. </Velocity>
  47. <Event/>
  48. <Update>
  49. <Default Rotation="ROTATE_IN_WORLD_SPACE">
  50. <SizeRate High="3" Low="3"/>
  51. <SizeRateDamping High="0.95" Low="0.92"/>
  52. <AngleZ High="7" Low="-7"/>
  53. <AngularRateZ High="0.1" Low="-0.1"/>
  54. <AngularDamping High="0.9" Low="0.9"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>