BBField_DustFall01.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxdirtcolumn.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXDirtColumn" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="2" SystemLifetime="30" Type="GPU_PARTICLE" id="BBField_DustFall01">
  7. <Lifetime High="50" Low="40"/>
  8. <Size High="2" Low="1"/>
  9. <BurstDelay High="15" Low="0"/>
  10. <BurstCount High="10" Low="5"/>
  11. <InitialDelay High="150" Low="120"/>
  12. <Alphas>
  13. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  14. <Alpha Frame="2" High="1" Low="1" RelativeAge="14"/>
  15. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  16. </Alphas>
  17. <Colors>
  18. <Color Frame="1" RelativeAge="0">
  19. <Color b="0.545098" g="0.627451" r="0.694118"/>
  20. </Color>
  21. <Color Frame="2" RelativeAge="50">
  22. <Color b="0.839216" g="0.87451" r="0.894118"/>
  23. </Color>
  24. <Color Frame="3" RelativeAge="100">
  25. <Color b="1" g="1" r="1"/>
  26. </Color>
  27. </Colors>
  28. <Physics>
  29. <Default>
  30. <VelocityDamping High="0.95" Low="0.5"/>
  31. <DriftVelocity x="0" y="0" z="-1"/>
  32. </Default>
  33. </Physics>
  34. <Draw>
  35. <Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
  36. </Draw>
  37. <Volume>
  38. <Line>
  39. <StartPoint x="0" y="0" z="0"/>
  40. <EndPoint x="20" y="0" z="0"/>
  41. </Line>
  42. </Volume>
  43. <Velocity>
  44. <Ortho>
  45. <Position>
  46. <x High="0" Low="0"/>
  47. <y High="0" Low="0"/>
  48. <z High="0" Low="0"/>
  49. </Position>
  50. </Ortho>
  51. </Velocity>
  52. <Event/>
  53. <Update>
  54. <Default>
  55. <SizeRate High="1" Low="0.05"/>
  56. <SizeRateDamping High="0.99" Low="0.99"/>
  57. <AngleZ High="39.4" Low="39.4"/>
  58. <AngularDampingXY High="1" Low="1"/>
  59. </Default>
  60. </Update>
  61. </FXParticleSystemTemplate>
  62. </AssetDeclaration>