BuildingDamageFire.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="BuildingDamageFire">
  8. <Lifetime High="25" Low="15"/>
  9. <Size High="15" Low="2"/>
  10. <StartSizeRate High="1" Low="1"/>
  11. <BurstDelay High="3" Low="0"/>
  12. <BurstCount High="3" Low="1"/>
  13. <Colors>
  14. <Color Frame="2" RelativeAge="19.999998">
  15. <Color b="0.584314" g="0.67451" r="0.733333"/>
  16. </Color>
  17. <Color Frame="3" RelativeAge="100">
  18. <Color b="0" g="0" r="0"/>
  19. </Color>
  20. <ColorScale High="5" Low="2"/>
  21. </Colors>
  22. <Physics>
  23. <Default>
  24. <VelocityDamping High="1" Low="1"/>
  25. <DriftVelocity x="0" y="0" z="1"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.1" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder>
  33. <Offset x="0" y="0" z="0"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Outward>
  38. <Speed High="0.3" Low="-0.2"/>
  39. <OtherSpeed High="0" Low="0"/>
  40. </Outward>
  41. </Velocity>
  42. <Event/>
  43. <Update>
  44. <Default>
  45. <SizeRate High="-0.15" Low="-0.1"/>
  46. <SizeRateDamping High="1" Low="1"/>
  47. <AngleZ High="7" Low="-7"/>
  48. <AngularDampingXY High="1" Low="1"/>
  49. </Default>
  50. </Update>
  51. </FXParticleSystemTemplate>
  52. </AssetDeclaration>