BulletHit.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxbullethit.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXBulletHit" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="BulletHit">
  7. <Lifetime High="8" Low="8"/>
  8. <Size High="10" Low="7"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Colors>
  11. <Color Frame="1" RelativeAge="0">
  12. <Color b="0.560784" g="0.670588" r="0.752941"/>
  13. </Color>
  14. <Color Frame="2" RelativeAge="100">
  15. <Color b="0.623529" g="0.760784" r="0.882353"/>
  16. </Color>
  17. </Colors>
  18. <Physics>
  19. <Default>
  20. <VelocityDamping High="0.9" Low="0.9"/>
  21. </Default>
  22. </Physics>
  23. <Draw>
  24. <Gpu FramesPerRow="4" SingleRow="-1" SpeedMultiplier="1" TotalFrames="16"/>
  25. </Draw>
  26. <Volume>
  27. <Sphere IsHollow="false" Radius="10"/>
  28. </Volume>
  29. <Velocity>
  30. <Ortho>
  31. <Position>
  32. <x High="0" Low="0"/>
  33. <y High="0" Low="0"/>
  34. <z High="0" Low="0"/>
  35. </Position>
  36. </Ortho>
  37. </Velocity>
  38. <Event/>
  39. <Update>
  40. <Default>
  41. <SizeRateDamping High="0.6" Low="0.6"/>
  42. <AngleZ High="7" Low="0"/>
  43. <AngularDampingXY High="1" Low="1"/>
  44. </Default>
  45. </Update>
  46. </FXParticleSystemTemplate>
  47. </AssetDeclaration>