BulletHitLight.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxlenzflare01.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" SystemLifetime="1" id="BulletHitLight">
  7. <Lifetime High="10" Low="6"/>
  8. <Size High="80" Low="40"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Colors>
  11. <Color Frame="2" RelativeAge="30.000002">
  12. <Color b="0.145098" g="0.47451" r="0.772549"/>
  13. </Color>
  14. <Color Frame="3" RelativeAge="100">
  15. <Color b="0" g="0" r="0"/>
  16. </Color>
  17. </Colors>
  18. <Physics>
  19. <Default>
  20. <VelocityDamping High="1" Low="1"/>
  21. </Default>
  22. </Physics>
  23. <Draw>
  24. <LightSource/>
  25. </Draw>
  26. <Volume>
  27. <Cylinder>
  28. <Offset x="0" y="0" z="3"/>
  29. </Cylinder>
  30. </Volume>
  31. <Velocity/>
  32. <Event/>
  33. <Update>
  34. <Default>
  35. <SizeRate High="0.5" Low="0.5"/>
  36. <SizeRateDamping High="0.99" Low="0.99"/>
  37. <AngleZ High="3" Low="-3"/>
  38. <AngularDampingXY High="1" Low="1"/>
  39. </Default>
  40. </Update>
  41. </FXParticleSystemTemplate>
  42. </AssetDeclaration>