BulletHitSmallSovietDust.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxdirtclumps.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXDirtClumps" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="2" SystemLifetime="2" Type="GPU_PARTICLE" id="BulletHitSmallSovietDust">
  7. <Lifetime High="10" Low="10"/>
  8. <Size High="1" Low="1"/>
  9. <BurstDelay High="1" Low="1"/>
  10. <BurstCount High="1" Low="1"/>
  11. <Alphas>
  12. <Alpha Frame="1" High="0.75" Low="0.75" RelativeAge="0"/>
  13. <Alpha Frame="2" High="0.75" Low="0.75" RelativeAge="14"/>
  14. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  15. </Alphas>
  16. <Colors>
  17. <Color Frame="1" RelativeAge="0">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="2" RelativeAge="50">
  21. <Color b="0.87451" g="0.901961" r="0.917647"/>
  22. </Color>
  23. <Color Frame="3" RelativeAge="100">
  24. <Color b="1" g="1" r="1"/>
  25. </Color>
  26. </Colors>
  27. <Physics>
  28. <Default Gravity="-0.03">
  29. <VelocityDamping High="0.95" Low="0.95"/>
  30. </Default>
  31. </Physics>
  32. <Draw>
  33. <Gpu GeometryType="TWO_CONCENTRIC_QUADS" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
  34. </Draw>
  35. <Volume>
  36. <Cylinder Radius="5">
  37. <Offset x="0" y="0" z="5"/>
  38. </Cylinder>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="1" Low="0"/>
  44. <y High="0" Low="0"/>
  45. <z High="0" Low="0"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <Default>
  52. <SizeRate High="6" Low="3"/>
  53. <SizeRateDamping High="0.85" Low="0.75"/>
  54. <AngleZ High="1.5" Low="-1.5"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>