ChopperDamageFire.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="ChopperDamageFire">
  8. <Lifetime High="20" Low="15"/>
  9. <Size High="10" Low="5"/>
  10. <BurstDelay High="3" Low="0"/>
  11. <BurstCount High="2" Low="1"/>
  12. <Colors>
  13. <Color Frame="2" RelativeAge="19.999998">
  14. <Color b="0.584314" g="0.67451" r="0.733333"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <ColorScale High="5" Low="2"/>
  20. </Colors>
  21. <Physics>
  22. <Default>
  23. <VelocityDamping High="1" Low="1"/>
  24. <DriftVelocity x="0" y="0" z="-3"/>
  25. </Default>
  26. </Physics>
  27. <Draw>
  28. <Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  29. </Draw>
  30. <Volume>
  31. <Cylinder>
  32. <Offset x="0" y="0" z="0"/>
  33. </Cylinder>
  34. </Volume>
  35. <Velocity>
  36. <Outward>
  37. <Speed High="0.3" Low="-0.2"/>
  38. <OtherSpeed High="0" Low="0"/>
  39. </Outward>
  40. </Velocity>
  41. <Event/>
  42. <Update>
  43. <Default>
  44. <SizeRate High="-0.15" Low="-0.1"/>
  45. <SizeRateDamping High="1" Low="1"/>
  46. <AngleZ High="7" Low="-7"/>
  47. <AngularDampingXY High="1" Low="1"/>
  48. </Default>
  49. </Update>
  50. </FXParticleSystemTemplate>
  51. </AssetDeclaration>