Civ_ScienceLab_Spark.xml 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxemberslight.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="20" Type="GPU_PARTICLE" id="Civ_ScienceLab_Spark">
  8. <Lifetime High="50" Low="10"/>
  9. <Size High="40" Low="30"/>
  10. <BurstDelay High="5" Low="5"/>
  11. <BurstCount High="10" Low="5"/>
  12. <Colors>
  13. <Color Frame="2" RelativeAge="9.999999">
  14. <Color b="0.701961" g="0.533333" r="0.592157"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="50">
  17. <Color b="0.67451" g="0.509804" r="0.580392"/>
  18. </Color>
  19. <Color Frame="4" RelativeAge="100">
  20. <Color b="0" g="0" r="0"/>
  21. </Color>
  22. <ColorScale High="5" Low="2"/>
  23. </Colors>
  24. <Physics>
  25. <Default>
  26. <VelocityDamping High="0.95" Low="0.9"/>
  27. </Default>
  28. </Physics>
  29. <Draw>
  30. <Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="2" MiscValue1="0.1" MiscValue2="0.02" MiscValue3="45" MiscValue4="0.1" RandTex="1" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="4"/>
  31. </Draw>
  32. <Volume>
  33. <Cylinder Length="1" Radius="1">
  34. <Offset x="0" y="0" z="0"/>
  35. </Cylinder>
  36. </Volume>
  37. <Velocity>
  38. <Ortho>
  39. <Position>
  40. <x High="3" Low="-3"/>
  41. <y High="3" Low="-3"/>
  42. <z High="5" Low="3"/>
  43. </Position>
  44. </Ortho>
  45. </Velocity>
  46. <Event/>
  47. <Update>
  48. <Default>
  49. <SizeRate High="-0.15" Low="-0.1"/>
  50. <SizeRateDamping High="1" Low="1"/>
  51. <AngleZ High="7" Low="-7"/>
  52. <AngularDampingXY High="1" Low="1"/>
  53. </Default>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>