Civ_Structure_FastXP_Fire.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="5" Type="GPU_PARTICLE" id="Civ_Structure_FastXP_Fire">
  8. <Lifetime High="15" Low="10"/>
  9. <Size High="30" Low="25"/>
  10. <BurstCount High="5" Low="5"/>
  11. <Colors>
  12. <Color Frame="2" RelativeAge="9.999999">
  13. <Color b="0.486275" g="0.72549" r="0.796078"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="50">
  16. <Color b="0.623529" g="0.827451" r="0.866667"/>
  17. </Color>
  18. <Color Frame="4" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <ColorScale High="2" Low="1"/>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="0.6" Low="0.5"/>
  26. <DriftVelocity x="0" y="0" z="1"/>
  27. </Default>
  28. </Physics>
  29. <Draw>
  30. <Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  31. </Draw>
  32. <Volume>
  33. <Cylinder>
  34. <Offset x="0" y="0" z="-10"/>
  35. </Cylinder>
  36. </Volume>
  37. <Velocity>
  38. <Ortho>
  39. <Position>
  40. <x High="8" Low="-8"/>
  41. <y High="8" Low="-8"/>
  42. <z High="10" Low="4"/>
  43. </Position>
  44. </Ortho>
  45. </Velocity>
  46. <Event/>
  47. <Update>
  48. <Default>
  49. <SizeRate High="-0.15" Low="-0.1"/>
  50. <SizeRateDamping High="1" Low="1"/>
  51. <AngleZ High="7" Low="-7"/>
  52. <AngularDampingXY High="1" Low="1"/>
  53. </Default>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>