CritHitSide.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:excrit.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="EXCRIT" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="1" Type="DRAWABLE" id="CritHitSide">
  7. <Lifetime High="20" Low="10"/>
  8. <BurstCount High="5" Low="5"/>
  9. <Alphas>
  10. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  11. <Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
  12. </Alphas>
  13. <Colors>
  14. <Color Frame="1" RelativeAge="0">
  15. <Color b="1" g="1" r="1"/>
  16. </Color>
  17. <Color Frame="2" RelativeAge="100">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="3" RelativeAge="0">
  21. <Color b="1" g="1" r="1"/>
  22. </Color>
  23. </Colors>
  24. <Physics>
  25. <Default>
  26. <VelocityDamping High="1" Low="1"/>
  27. </Default>
  28. </Physics>
  29. <Draw>
  30. <RenderObject>
  31. <ObjectSet/>
  32. <ObjectSet/>
  33. <ObjectSet/>
  34. </RenderObject>
  35. </Draw>
  36. <Volume>
  37. <Point/>
  38. </Volume>
  39. <Velocity>
  40. <Ortho>
  41. <Position>
  42. <x High="0.1" Low="0.1"/>
  43. <y High="0" Low="0"/>
  44. <z High="0" Low="0"/>
  45. </Position>
  46. </Ortho>
  47. </Velocity>
  48. <Event/>
  49. <Update>
  50. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  51. <AngleX High="7" Low="0"/>
  52. <AngleY High="0.2" Low="-0.2"/>
  53. <AngleZ High="0.2" Low="-0.2"/>
  54. <StartSize>
  55. <x High="0" Low="0"/>
  56. <y High="0" Low="0"/>
  57. <z High="0" Low="0"/>
  58. </StartSize>
  59. <SizeRate>
  60. <x High="0.5" Low="0.25"/>
  61. <y High="0.4" Low="0.2"/>
  62. <z High="0.4" Low="0.2"/>
  63. </SizeRate>
  64. <SizeDamping>
  65. <x High="0.9" Low="0.9"/>
  66. <y High="0.7" Low="0.5"/>
  67. <z High="0.7" Low="0.5"/>
  68. </SizeDamping>
  69. </RenderObject>
  70. </Update>
  71. </FXParticleSystemTemplate>
  72. </AssetDeclaration>