FXAlliedProtonColliderHitCore.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxalliedprotoncolliderhitcore.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="FXAlliedProtonColliderHitCore" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="6" Type="DRAWABLE" id="FXAlliedProtonColliderHitCore">
  7. <Lifetime High="30" Low="15"/>
  8. <BurstCount High="1" Low="1"/>
  9. <Alphas>
  10. <Alpha Frame="1" High="0.5" Low="0.5" RelativeAge="0"/>
  11. <Alpha Frame="2" High="0.15" Low="0.15" RelativeAge="9"/>
  12. <Alpha Frame="3" High="0.02" Low="0.02" RelativeAge="50"/>
  13. <Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
  14. </Alphas>
  15. <Physics>
  16. <Default>
  17. <VelocityDamping High="0.8" Low="0.8"/>
  18. </Default>
  19. </Physics>
  20. <Draw>
  21. <RenderObject>
  22. <ObjectSet/>
  23. <ObjectSet/>
  24. <ObjectSet/>
  25. </RenderObject>
  26. </Draw>
  27. <Volume>
  28. <Cylinder>
  29. <Offset x="0" y="0" z="20"/>
  30. </Cylinder>
  31. </Volume>
  32. <Velocity/>
  33. <Event/>
  34. <Update>
  35. <RenderObject Rotation="ROTATE_IN_WORLD_SPACE">
  36. <AngleZ High="1" Low="-1"/>
  37. <AngularDamping High="0.95" Low="0.95"/>
  38. <StartSize>
  39. <x High="0" Low="0"/>
  40. <y High="0" Low="0"/>
  41. <z High="0" Low="0"/>
  42. </StartSize>
  43. <SizeRate>
  44. <x High="0.3" Low="0.3"/>
  45. <y High="0.3" Low="0.3"/>
  46. <z High="0.3" Low="0.3"/>
  47. </SizeRate>
  48. <SizeDamping>
  49. <x High="0.9" Low="0.8"/>
  50. <y High="0.9" Low="0.8"/>
  51. <z High="0.9" Low="0.8"/>
  52. </SizeDamping>
  53. </RenderObject>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>