JapanBaloon_Constant.xml 2.0 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfireblast04.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireBlast04" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" SortLevel="1" SystemLifetime="160" Type="GPU_PARTICLE" id="JapanBaloon_Constant">
  8. <Lifetime High="50" Low="50"/>
  9. <Size High="15" Low="10"/>
  10. <BurstDelay High="10" Low="10"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Colors HouseColorSaturation="0">
  13. <Color Frame="2" RelativeAge="79.999993">
  14. <Color b="0.345098" g="0.278431" r="0.160784"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <ColorScale High="10" Low="10"/>
  20. </Colors>
  21. <Physics>
  22. <Default>
  23. <VelocityDamping High="1" Low="1"/>
  24. </Default>
  25. </Physics>
  26. <Draw>
  27. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="GpuParticlePerpendicularCenter.fx" SpeedMultiplier="1"/>
  28. </Draw>
  29. <Volume>
  30. <Cylinder>
  31. <Offset x="0" y="0" z="0"/>
  32. </Cylinder>
  33. </Volume>
  34. <Velocity>
  35. <Ortho>
  36. <Position>
  37. <x High="0" Low="0"/>
  38. <y High="0" Low="0"/>
  39. <z High="0" Low="0"/>
  40. </Position>
  41. </Ortho>
  42. </Velocity>
  43. <Event/>
  44. <Update>
  45. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  46. <AngleX High="7" Low="0"/>
  47. <AngleY High="7" Low="0"/>
  48. <AngleZ High="7" Low="0"/>
  49. <AngularDamping High="1" Low="1"/>
  50. <StartSize>
  51. <x High="250" Low="250"/>
  52. <y High="250" Low="250"/>
  53. <z High="250" Low="250"/>
  54. </StartSize>
  55. <SizeRate>
  56. <x High="-5" Low="-5"/>
  57. <y High="-5" Low="-5"/>
  58. <z High="-5" Low="-5"/>
  59. </SizeRate>
  60. <SizeDamping>
  61. <x High="1" Low="1"/>
  62. <y High="1" Low="1"/>
  63. <z High="1" Low="1"/>
  64. </SizeDamping>
  65. </RenderObject>
  66. </Update>
  67. </FXParticleSystemTemplate>
  68. </AssetDeclaration>