JapanBuildingHitFlash.xml 1.4 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfire03.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXFire03" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="JapanBuildingHitFlash">
  7. <Lifetime High="10" Low="10"/>
  8. <Size High="30" Low="20"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Colors>
  11. <Color Frame="2" RelativeAge="1">
  12. <Color b="0.654902" g="0.419608" r="0.211765"/>
  13. </Color>
  14. <Color Frame="3" RelativeAge="100">
  15. <Color b="0.101961" g="0.117647" r="0.14902"/>
  16. </Color>
  17. <ColorScale High="5" Low="5"/>
  18. </Colors>
  19. <Physics>
  20. <Default>
  21. <VelocityDamping High="0.75" Low="0.7"/>
  22. <DriftVelocity x="0.1" y="0" z="0"/>
  23. </Default>
  24. </Physics>
  25. <Draw>
  26. <Gpu FramesPerRow="6" SpeedMultiplier="3" TotalFrames="36"/>
  27. </Draw>
  28. <Volume>
  29. <Sphere IsHollow="true" Radius="20"/>
  30. </Volume>
  31. <Velocity>
  32. <Spherical>
  33. <Speed High="0" Low="0"/>
  34. </Spherical>
  35. </Velocity>
  36. <Event/>
  37. <Update>
  38. <Default>
  39. <SizeRate High="3" Low="1"/>
  40. <SizeRateDamping High="0.99" Low="0.95"/>
  41. <AngleZ High="7" Low="0"/>
  42. <AngularRateZ High="0.05" Low="-0.05"/>
  43. <AngularDampingXY High="1" Low="1"/>
  44. </Default>
  45. </Update>
  46. </FXParticleSystemTemplate>
  47. </AssetDeclaration>