JapanEmperorSpawnFX.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxemperorsrage.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXEmperorsRage" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="JapanEmperorSpawnFX">
  8. <Lifetime High="10" Low="10"/>
  9. <Size High="80" Low="80"/>
  10. <BurstCount High="1" Low="1"/>
  11. <Colors HouseColorSaturation="0">
  12. <Color Frame="2" RelativeAge="9.999999">
  13. <Color b="0.070588" g="0.129412" r="0.521569"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="100">
  16. <Color b="0" g="0" r="0"/>
  17. </Color>
  18. <ColorScale High="5" Low="5"/>
  19. </Colors>
  20. <Physics>
  21. <Default>
  22. <VelocityDamping High="1" Low="1"/>
  23. </Default>
  24. </Physics>
  25. <Draw>
  26. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="gpuparticlexy.fx" SpeedMultiplier="1"/>
  27. </Draw>
  28. <Volume>
  29. <Cylinder>
  30. <Offset x="0" y="0" z="10"/>
  31. </Cylinder>
  32. </Volume>
  33. <Velocity>
  34. <Ortho>
  35. <Position>
  36. <x High="0" Low="0"/>
  37. <y High="0" Low="0"/>
  38. <z High="0" Low="0"/>
  39. </Position>
  40. </Ortho>
  41. </Velocity>
  42. <Event/>
  43. <Update>
  44. <Default>
  45. <SizeRate High="1" Low="1"/>
  46. <SizeRateDamping High="1" Low="1"/>
  47. <AngularDampingXY High="1" Low="1"/>
  48. </Default>
  49. </Update>
  50. </FXParticleSystemTemplate>
  51. </AssetDeclaration>