JapanEnhancedDeathRing.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxring01.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="JapanEnhancedDeathRing">
  8. <Lifetime High="10" Low="10"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Alphas>
  11. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  12. <Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors HouseColorSaturation="0">
  15. <Color Frame="2" RelativeAge="9.999999">
  16. <Color b="0.435294" g="0.254902" r="0.156863"/>
  17. </Color>
  18. <Color Frame="3" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <ColorScale High="25" Low="25"/>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="1" Low="1"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="gpuparticleperpendicularcenter.fx" SpeedMultiplier="1"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder>
  33. <Offset x="0" y="0" z="10"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Ortho>
  38. <Position>
  39. <x High="0" Low="0"/>
  40. <y High="0" Low="0"/>
  41. <z High="0" Low="0"/>
  42. </Position>
  43. </Ortho>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  48. <AngularDamping High="1" Low="1"/>
  49. <StartSize>
  50. <x High="0" Low="0"/>
  51. <y High="0" Low="0"/>
  52. <z High="0" Low="0"/>
  53. </StartSize>
  54. <SizeRate>
  55. <x High="15" Low="15"/>
  56. <y High="15" Low="15"/>
  57. <z High="15" Low="15"/>
  58. </SizeRate>
  59. <SizeDamping>
  60. <x High="0.95" Low="0.95"/>
  61. <y High="0.95" Low="0.95"/>
  62. <z High="0.95" Low="0.95"/>
  63. </SizeDamping>
  64. </RenderObject>
  65. </Update>
  66. </FXParticleSystemTemplate>
  67. </AssetDeclaration>