JapanOniExplosion.xml 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxmuzzlesoviettank.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXMuzzleSovietTank" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" SortLevel="1" SystemLifetime="5" Type="GPU_PARTICLE" id="JapanOniExplosion">
  8. <Lifetime High="10" Low="5"/>
  9. <Size High="15" Low="10"/>
  10. <BurstCount High="4" Low="3"/>
  11. <Colors HouseColorSaturation="0">
  12. <Color Frame="2" RelativeAge="9.999999">
  13. <Color b="0.992157" g="0.482353" r="0.141176"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="100">
  16. <Color b="0" g="0" r="0"/>
  17. </Color>
  18. <ColorScale High="4" Low="4"/>
  19. </Colors>
  20. <Physics>
  21. <Default>
  22. <VelocityDamping High="1" Low="1"/>
  23. </Default>
  24. </Physics>
  25. <Draw>
  26. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="GpuParticlePerpendicularBottom.fx" SpeedMultiplier="1"/>
  27. </Draw>
  28. <Volume>
  29. <Cylinder IsHollow="true" Length="40" Radius="10">
  30. <Offset x="0" y="0" z="30"/>
  31. </Cylinder>
  32. </Volume>
  33. <Velocity>
  34. <Outward>
  35. <Speed High="0.1" Low="0.1"/>
  36. <OtherSpeed High="0" Low="0"/>
  37. </Outward>
  38. </Velocity>
  39. <Event/>
  40. <Update>
  41. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  42. <AngleX High="7" Low="-7"/>
  43. <AngularDamping High="1" Low="1"/>
  44. <StartSize>
  45. <x High="0" Low="0"/>
  46. <y High="10" Low="10"/>
  47. <z High="10" Low="10"/>
  48. </StartSize>
  49. <SizeRate>
  50. <x High="10" Low="10"/>
  51. <y High="-1" Low="-1"/>
  52. <z High="-1" Low="-1"/>
  53. </SizeRate>
  54. <SizeDamping>
  55. <x High="0.9" Low="0.9"/>
  56. <y High="0.9" Low="0.9"/>
  57. <z High="0.95" Low="0.95"/>
  58. </SizeDamping>
  59. </RenderObject>
  60. </Update>
  61. </FXParticleSystemTemplate>
  62. </AssetDeclaration>