JapanSuperFireDist.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxspherenrm.xml" type="instance"/>
  5. <Include source="art:fxspherenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="JapanSuperFireDist">
  8. <Lifetime High="100" Low="100"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Alphas>
  11. <Alpha Frame="2" High="0.25" Low="0.25" RelativeAge="9"/>
  12. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="14.999999">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="3" RelativeAge="100">
  22. <Color b="1" g="1" r="1"/>
  23. </Color>
  24. <Color Frame="4" RelativeAge="200">
  25. <Color b="0" g="0" r="0"/>
  26. </Color>
  27. </Colors>
  28. <Physics>
  29. <Default>
  30. <VelocityDamping High="1" Low="1"/>
  31. </Default>
  32. </Physics>
  33. <Draw>
  34. <Gpu DetailTexture="FXSphereNRM" Shader="gpuparticledistortion.fx" SpeedMultiplier="1"/>
  35. </Draw>
  36. <Volume>
  37. <Cylinder>
  38. <Offset x="0" y="0" z="20"/>
  39. </Cylinder>
  40. </Volume>
  41. <Velocity>
  42. <Ortho>
  43. <Position>
  44. <x High="0" Low="0"/>
  45. <y High="0" Low="0"/>
  46. <z High="0" Low="0"/>
  47. </Position>
  48. </Ortho>
  49. </Velocity>
  50. <Event/>
  51. <Update>
  52. <Default>
  53. <SizeRate High="20" Low="20"/>
  54. <SizeRateDamping High="0.95" Low="0.95"/>
  55. <AngleZ High="7" Low="-7"/>
  56. <AngularRateZ High="0.02" Low="-0.02"/>
  57. <AngularDampingXY High="1" Low="1"/>
  58. </Default>
  59. </Update>
  60. </FXParticleSystemTemplate>
  61. </AssetDeclaration>