Japan_Bomb_Draw.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxsuckgeo.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="FXSUCKGEO" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="W3D_ALPHA" SystemLifetime="1" Type="DRAWABLE" id="Japan_Bomb_Draw">
  7. <Lifetime High="30" Low="30"/>
  8. <BurstCount High="1.5" Low="0"/>
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  16. </Color>
  17. <Color Frame="2" RelativeAge="100">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. </Colors>
  21. <Physics>
  22. <Default>
  23. <VelocityDamping High="1" Low="1"/>
  24. </Default>
  25. </Physics>
  26. <Draw>
  27. <RenderObject>
  28. <ObjectSet/>
  29. <ObjectSet/>
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  31. </RenderObject>
  32. </Draw>
  33. <Volume>
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  35. <Offset x="0" y="0" z="10"/>
  36. </Cylinder>
  37. </Volume>
  38. <Velocity>
  39. <Ortho>
  40. <Position>
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  44. </Position>
  45. </Ortho>
  46. </Velocity>
  47. <Event/>
  48. <Update>
  49. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  50. <AngleX High="7" Low="-7"/>
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  53. <StartSize>
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  56. <z High="0.5" Low="0.3"/>
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  68. </RenderObject>
  69. </Update>
  70. </FXParticleSystemTemplate>
  71. </AssetDeclaration>