Japan_Bomb_Flash.xml 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxlenzflare04.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXLenzFlare04" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SystemLifetime="1" Type="GPU_PARTICLE" id="Japan_Bomb_Flash">
  7. <Lifetime High="200" Low="200"/>
  8. <BurstCount High="3" Low="3"/>
  9. <Colors>
  10. <Color Frame="1" RelativeAge="0">
  11. <Color b="1" g="1" r="1"/>
  12. </Color>
  13. <Color Frame="2" RelativeAge="90">
  14. <Color b="1" g="1" r="1"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <Color Frame="4" RelativeAge="200">
  20. <Color b="0" g="0" r="0"/>
  21. </Color>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="1" Low="1"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu Shader="gpuparticlexy.fx" SpeedMultiplier="1"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder>
  33. <Offset x="0" y="0" z="5"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Ortho>
  38. <Position>
  39. <x High="0" Low="0"/>
  40. <y High="0" Low="0"/>
  41. <z High="0" Low="0"/>
  42. </Position>
  43. </Ortho>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <Default>
  48. <SizeRate High="0.85" Low="0.75"/>
  49. <SizeRateDamping High="1.005" Low="1"/>
  50. <AngleZ High="7" Low="0"/>
  51. <AngularRateZ High="0.01" Low="-0.01"/>
  52. <AngularDamping High="1" Low="1"/>
  53. <AngularDampingXY High="1" Low="1"/>
  54. </Default>
  55. </Update>
  56. </FXParticleSystemTemplate>
  57. </AssetDeclaration>