RadiationPuddle.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxtoxicdecal.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXToxicDecal" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="2" Type="GPU_PARTICLE" id="RadiationPuddle">
  8. <Lifetime High="300" Low="280"/>
  9. <Size High="5" Low="5"/>
  10. <BurstCount High="3" Low="3"/>
  11. <Colors>
  12. <Color Frame="2" RelativeAge="9.999999">
  13. <Color b="0.360784" g="0.878431" r="0.376471"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="50">
  16. <Color b="0.466667" g="0.717647" r="0.478431"/>
  17. </Color>
  18. <Color Frame="4" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. </Colors>
  22. <Physics>
  23. <Default>
  24. <VelocityDamping High="1" Low="1"/>
  25. </Default>
  26. </Physics>
  27. <Draw>
  28. <Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" MiscValue1="0.1" MiscValue2="0.02" MiscValue3="45" MiscValue4="0.05" RandTex="1" Shader="gpuparticlexy.fx" SortParticles="true" SpeedMultiplier="1"/>
  29. </Draw>
  30. <Volume>
  31. <Cylinder>
  32. <Offset x="0" y="0" z="2"/>
  33. </Cylinder>
  34. </Volume>
  35. <Velocity>
  36. <Outward>
  37. <Speed High="0" Low="0"/>
  38. <OtherSpeed High="0" Low="0"/>
  39. </Outward>
  40. </Velocity>
  41. <Event/>
  42. <Update>
  43. <Default>
  44. <SizeRate High="0.7" Low="0.7"/>
  45. <SizeRateDamping High="0.96" Low="0.96"/>
  46. <AngleZ High="7" Low="-7"/>
  47. <AngularDampingXY High="1" Low="1"/>
  48. </Default>
  49. </Update>
  50. </FXParticleSystemTemplate>
  51. </AssetDeclaration>