SPC_FT_Chrono_Distort.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxspherenrm.xml" type="instance"/>
  5. <Include source="art:fxspherenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="SPC_FT_Chrono_Distort">
  8. <Lifetime High="30" Low="30"/>
  9. <Size High="500" Low="500"/>
  10. <BurstDelay High="50" Low="50"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Alphas>
  13. <Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
  14. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  15. <Alpha Frame="4" High="0" Low="0" RelativeAge="200"/>
  16. </Alphas>
  17. <Colors>
  18. <Color Frame="1" RelativeAge="0">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="2" RelativeAge="14.999999">
  22. <Color b="1" g="1" r="1"/>
  23. </Color>
  24. <Color Frame="3" RelativeAge="100">
  25. <Color b="1" g="1" r="1"/>
  26. </Color>
  27. <Color Frame="4" RelativeAge="200">
  28. <Color b="0" g="0" r="0"/>
  29. </Color>
  30. </Colors>
  31. <Physics>
  32. <Default>
  33. <VelocityDamping High="1" Low="1"/>
  34. </Default>
  35. </Physics>
  36. <Draw>
  37. <Gpu DetailTexture="FXSphereNRM" Shader="gpuparticledistortion.fx" SpeedMultiplier="1"/>
  38. </Draw>
  39. <Volume>
  40. <Cylinder>
  41. <Offset x="0" y="0" z="15"/>
  42. </Cylinder>
  43. </Volume>
  44. <Velocity>
  45. <Ortho>
  46. <Position>
  47. <x High="0" Low="0"/>
  48. <y High="0" Low="0"/>
  49. <z High="0" Low="0"/>
  50. </Position>
  51. </Ortho>
  52. </Velocity>
  53. <Event/>
  54. <Update>
  55. <Default>
  56. <SizeRateDamping High="1" Low="1"/>
  57. <AngleZ High="7" Low="-7"/>
  58. <AngularRateZ High="0.02" Low="-0.02"/>
  59. <AngularDampingXY High="1" Low="1"/>
  60. </Default>
  61. </Update>
  62. </FXParticleSystemTemplate>
  63. </AssetDeclaration>