SPC_FT_Chrono_Sphere.xml 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxchronosphere.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="FXChronoSphere" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="W3D_ALPHA" SystemLifetime="70" Type="DRAWABLE" id="SPC_FT_Chrono_Sphere">
  7. <Lifetime High="20" Low="20"/>
  8. <StartSizeRate High="-0.5" Low="-0.5"/>
  9. <BurstDelay High="5" Low="0"/>
  10. <BurstCount High="1" Low="1"/>
  11. <Alphas>
  12. <Alpha Frame="2" High="1" Low="1" RelativeAge="9"/>
  13. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  14. </Alphas>
  15. <Colors>
  16. <Color Frame="2" RelativeAge="9.999999">
  17. <Color b="1" g="0.984314" r="0.992157"/>
  18. </Color>
  19. <Color Frame="3" RelativeAge="100">
  20. <Color b="0" g="0" r="0"/>
  21. </Color>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="1" Low="1"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <RenderObject>
  30. <ObjectSet/>
  31. <ObjectSet/>
  32. <ObjectSet/>
  33. </RenderObject>
  34. </Draw>
  35. <Volume>
  36. <Cylinder>
  37. <Offset x="0" y="0" z="15"/>
  38. </Cylinder>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="0" Low="0"/>
  44. <y High="0" Low="0"/>
  45. <z High="0" Low="0"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <RenderObject Rotation="ROTATE_IN_WORLD_SPACE">
  52. <AngleX High="0.1" Low="-0.1"/>
  53. <AngleY High="0.1" Low="-0.1"/>
  54. <AngleZ High="7" Low="-7"/>
  55. <AngularDamping High="1" Low="1"/>
  56. <StartSize>
  57. <x High="15" Low="15"/>
  58. <y High="15" Low="15"/>
  59. <z High="15" Low="15"/>
  60. </StartSize>
  61. <SizeRate>
  62. <x High="0" Low="0"/>
  63. <y High="0" Low="0"/>
  64. <z High="0" Low="0"/>
  65. </SizeRate>
  66. <SizeDamping>
  67. <x High="1" Low="1"/>
  68. <y High="1" Low="1"/>
  69. <z High="1" Low="1"/>
  70. </SizeDamping>
  71. </RenderObject>
  72. </Update>
  73. </FXParticleSystemTemplate>
  74. </AssetDeclaration>