SP_UnderwaterFlash.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxlenzflarehdr01.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Type="GPU_PARTICLE" id="SP_UnderwaterFlash">
  7. <Lifetime High="8" Low="8"/>
  8. <Size High="300" Low="200"/>
  9. <BurstDelay High="35" Low="10"/>
  10. <BurstCount High="1" Low="1"/>
  11. <InitialDelay High="25" Low="15"/>
  12. <Colors>
  13. <Color Frame="2" RelativeAge="9.999999">
  14. <Color b="0.792157" g="0.956863" r="0.858824"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <ColorScale High="0.5" Low="0.5"/>
  20. </Colors>
  21. <Physics>
  22. <Default>
  23. <VelocityDamping High="1" Low="1"/>
  24. </Default>
  25. </Physics>
  26. <Draw>
  27. <Gpu Shader="gpuparticleunderwater.fx" SpeedMultiplier="1"/>
  28. </Draw>
  29. <Volume>
  30. <Box>
  31. <HalfSize x="50" y="15" z="15"/>
  32. </Box>
  33. </Volume>
  34. <Velocity>
  35. <Ortho>
  36. <Position>
  37. <x High="0" Low="0"/>
  38. <y High="0" Low="0"/>
  39. <z High="0" Low="0"/>
  40. </Position>
  41. </Ortho>
  42. </Velocity>
  43. <Event/>
  44. <Update>
  45. <Default>
  46. <SizeRate High="0.25" Low="0.25"/>
  47. <SizeRateDamping High="0.99" Low="0.99"/>
  48. <AngleZ High="3" Low="-3"/>
  49. <AngularDampingXY High="1" Low="1"/>
  50. </Default>
  51. </Update>
  52. </FXParticleSystemTemplate>
  53. </AssetDeclaration>