Sov_PP_Flash.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfiregrid.xml" type="instance"/>
  5. <Include source="art:fxdistortionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireGrid" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SystemLifetime="20" Type="GPU_PARTICLE" id="Sov_PP_Flash">
  8. <Lifetime High="60" Low="30"/>
  9. <Size High="30" Low="20"/>
  10. <BurstCount High="40" Low="40"/>
  11. <Colors>
  12. <Color Frame="2" RelativeAge="9.999999">
  13. <Color b="1" g="1" r="1"/>
  14. </Color>
  15. <Color Frame="3" RelativeAge="90">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="4" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <ColorScale High="4" Low="2"/>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="0.95" Low="0.95"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu DetailTexture="FXDistortionFractal01" FramesPerRow="4" GeometryType="TWO_CONCENTRIC_QUADS" MiscValue1="0.2" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.025" RandTex="1" Shader="gpuparticledistort.fx" SpeedMultiplier="1" TotalFrames="16"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder IsHollow="true" Length="50" Radius="10" RadiusRate="6">
  33. <Offset x="0" y="0" z="25"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Ortho>
  38. <Position>
  39. <x High="0" Low="0"/>
  40. <y High="0" Low="0"/>
  41. <z High="10" Low="8"/>
  42. </Position>
  43. </Ortho>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <Default>
  48. <SizeRate High="1" Low="-1"/>
  49. <SizeRateDamping High="0.99" Low="0.95"/>
  50. <AngleZ High="7" Low="0"/>
  51. <AngularRateZ High="0.05" Low="-0.05"/>
  52. <AngularDamping High="1" Low="1"/>
  53. <AngleXY High="0.5" Low="0.5"/>
  54. <AngularRateXY High="0.1" Low="0.1"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>