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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Includes>
- <Include source="art:fxfiregrid.xml" type="instance"/>
- <Include source="art:fxdistortionfractal01.xml" type="instance"/>
- </Includes>
- <FXParticleSystemTemplate ParticleTexture="FXFireGrid" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SystemLifetime="20" Type="GPU_PARTICLE" id="Sov_PP_Flash">
- <Lifetime High="60" Low="30"/>
- <Size High="30" Low="20"/>
- <BurstCount High="40" Low="40"/>
- <Colors>
- <Color Frame="2" RelativeAge="9.999999">
- <Color b="1" g="1" r="1"/>
- </Color>
- <Color Frame="3" RelativeAge="90">
- <Color b="1" g="1" r="1"/>
- </Color>
- <Color Frame="4" RelativeAge="100">
- <Color b="0" g="0" r="0"/>
- </Color>
- <ColorScale High="4" Low="2"/>
- </Colors>
- <Physics>
- <Default>
- <VelocityDamping High="0.95" Low="0.95"/>
- </Default>
- </Physics>
- <Draw>
- <Gpu DetailTexture="FXDistortionFractal01" FramesPerRow="4" GeometryType="TWO_CONCENTRIC_QUADS" MiscValue1="0.2" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.025" RandTex="1" Shader="gpuparticledistort.fx" SpeedMultiplier="1" TotalFrames="16"/>
- </Draw>
- <Volume>
- <Cylinder IsHollow="true" Length="50" Radius="10" RadiusRate="6">
- <Offset x="0" y="0" z="25"/>
- </Cylinder>
- </Volume>
- <Velocity>
- <Ortho>
- <Position>
- <x High="0" Low="0"/>
- <y High="0" Low="0"/>
- <z High="10" Low="8"/>
- </Position>
- </Ortho>
- </Velocity>
- <Event/>
- <Update>
- <Default>
- <SizeRate High="1" Low="-1"/>
- <SizeRateDamping High="0.99" Low="0.95"/>
- <AngleZ High="7" Low="0"/>
- <AngularRateZ High="0.05" Low="-0.05"/>
- <AngularDamping High="1" Low="1"/>
- <AngleXY High="0.5" Low="0.5"/>
- <AngularRateXY High="0.1" Low="0.1"/>
- <AngularDampingXY High="1" Low="1"/>
- </Default>
- </Update>
- </FXParticleSystemTemplate>
- </AssetDeclaration>
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