SovietBuildingFire01Distortion.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxspherenrm.xml" type="instance"/>
  5. <Include source="art:fxspherenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXSphereNRM" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" Type="GPU_PARTICLE" id="SovietBuildingFire01Distortion">
  8. <Lifetime High="30" Low="30"/>
  9. <Size High="5" Low="5"/>
  10. <BurstDelay High="5" Low="4"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Alphas>
  13. <Alpha Frame="2" High="0.05" Low="0.01" RelativeAge="50"/>
  14. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  15. </Alphas>
  16. <Colors>
  17. <Color Frame="1" RelativeAge="0">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="2" RelativeAge="14.999999">
  21. <Color b="1" g="1" r="1"/>
  22. </Color>
  23. <Color Frame="3" RelativeAge="100">
  24. <Color b="1" g="1" r="1"/>
  25. </Color>
  26. </Colors>
  27. <Physics>
  28. <Default>
  29. <VelocityDamping High="1" Low="1"/>
  30. </Default>
  31. </Physics>
  32. <Draw>
  33. <Gpu DetailTexture="FXSphereNRM" Shader="GPUParticleDistortion.fx" SpeedMultiplier="1"/>
  34. </Draw>
  35. <Volume>
  36. <Cylinder>
  37. <Offset x="0" y="0" z="0"/>
  38. </Cylinder>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="0.4" Low="0.4"/>
  44. <y High="0" Low="0"/>
  45. <z High="0.5" Low="0.5"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <Default>
  52. <SizeRate High="15" Low="15"/>
  53. <SizeRateDamping High="0.7" Low="0.7"/>
  54. <AngleZ High="7" Low="-7"/>
  55. <AngularRateZ High="0.02" Low="-0.02"/>
  56. <AngularDampingXY High="1" Low="1"/>
  57. </Default>
  58. </Update>
  59. </FXParticleSystemTemplate>
  60. </AssetDeclaration>