SovietBuildingHitSmoke01.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfire02.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXFire02" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="SovietBuildingHitSmoke01">
  7. <Lifetime High="36" Low="30"/>
  8. <Size High="60" Low="40"/>
  9. <BurstDelay High="2" Low="2"/>
  10. <BurstCount High="1" Low="1"/>
  11. <Alphas>
  12. <Alpha Frame="2" High="1" Low="1" RelativeAge="9"/>
  13. <Alpha Frame="3" High="0.5" Low="0.5" RelativeAge="75"/>
  14. <Alpha Frame="4" High="0" Low="0" RelativeAge="100"/>
  15. </Alphas>
  16. <Colors>
  17. <Color Frame="1" RelativeAge="0">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="2" RelativeAge="14.999999">
  21. <Color b="1" g="1" r="1"/>
  22. </Color>
  23. <Color Frame="3" RelativeAge="75">
  24. <Color b="1" g="1" r="1"/>
  25. </Color>
  26. <Color Frame="4" RelativeAge="100">
  27. <Color b="0.6" g="0.6" r="0.6"/>
  28. </Color>
  29. </Colors>
  30. <Physics>
  31. <Default Gravity="-0.01">
  32. <VelocityDamping High="1" Low="1"/>
  33. </Default>
  34. </Physics>
  35. <Draw>
  36. <Gpu FramesPerRow="6" SpeedMultiplier="1" TotalFrames="36"/>
  37. </Draw>
  38. <Volume>
  39. <Cylinder Radius="5">
  40. <Offset x="0" y="0" z="0"/>
  41. </Cylinder>
  42. </Volume>
  43. <Velocity>
  44. <Ortho>
  45. <Position>
  46. <x High="0" Low="0"/>
  47. <y High="0" Low="0"/>
  48. <z High="2" Low="1"/>
  49. </Position>
  50. </Ortho>
  51. </Velocity>
  52. <Event/>
  53. <Update>
  54. <Default Rotation="ROTATE_AROUND_VELOCITY">
  55. <SizeRate High="1" Low="0.5"/>
  56. <SizeRateDamping High="0.99" Low="0.95"/>
  57. <AngleZ High="1" Low="-1"/>
  58. <AngularDamping High="1" Low="1"/>
  59. <AngularDampingXY High="1" Low="1"/>
  60. </Default>
  61. </Update>
  62. </FXParticleSystemTemplate>
  63. </AssetDeclaration>