SovietFlakTrooperBackFireFlash.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxfractilenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="SovietFlakTrooperBackFireFlash">
  8. <Lifetime High="30" Low="15"/>
  9. <Size High="5" Low="3"/>
  10. <BurstCount High="10" Low="10"/>
  11. <Colors>
  12. <Color Frame="1" RelativeAge="0">
  13. <Color b="0.576471" g="0.819608" r="1"/>
  14. </Color>
  15. <Color Frame="2" RelativeAge="14.999999">
  16. <Color b="0.568628" g="0.85098" r="1"/>
  17. </Color>
  18. <Color Frame="3" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <ColorScale High="2" Low="1.5"/>
  22. </Colors>
  23. <Physics>
  24. <Default>
  25. <VelocityDamping High="0.8" Low="0.7"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder>
  33. <Offset x="0" y="0" z="0"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Ortho>
  38. <Position>
  39. <x High="0.5" Low="-0.5"/>
  40. <y High="3" Low="0"/>
  41. <z High="0.5" Low="-0.5"/>
  42. </Position>
  43. </Ortho>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <Default>
  48. <SizeRate High="0.1" Low="0.1"/>
  49. <SizeRateDamping High="1" Low="1"/>
  50. <AngleZ High="7" Low="-7"/>
  51. <AngularRateZ High="0.02" Low="-0.02"/>
  52. <AngularDampingXY High="1" Low="1"/>
  53. </Default>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>