SovietFlakTrooperFireFlash.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxfractilenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="SovietFlakTrooperFireFlash">
  8. <Lifetime High="5" Low="5"/>
  9. <Size High="10" Low="10"/>
  10. <BurstCount High="5" Low="5"/>
  11. <Colors>
  12. <Color Frame="1" RelativeAge="0">
  13. <Color b="0.701961" g="0.85098" r="1"/>
  14. </Color>
  15. <Color Frame="2" RelativeAge="14.999999">
  16. <Color b="0.643137" g="0.811765" r="1"/>
  17. </Color>
  18. <Color Frame="3" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <Color Frame="4" RelativeAge="200">
  22. <Color b="0" g="0" r="0"/>
  23. </Color>
  24. <ColorScale High="2" Low="1.5"/>
  25. </Colors>
  26. <Physics>
  27. <Default>
  28. <VelocityDamping High="0.8" Low="0.75"/>
  29. </Default>
  30. </Physics>
  31. <Draw>
  32. <Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
  33. </Draw>
  34. <Volume>
  35. <Cylinder>
  36. <Offset x="0" y="0" z="0"/>
  37. </Cylinder>
  38. </Volume>
  39. <Velocity>
  40. <Ortho>
  41. <Position>
  42. <x High="1" Low="-1"/>
  43. <y High="3" Low="1"/>
  44. <z High="1" Low="-1"/>
  45. </Position>
  46. </Ortho>
  47. </Velocity>
  48. <Event/>
  49. <Update>
  50. <Default>
  51. <SizeRate High="0.1" Low="0.1"/>
  52. <SizeRateDamping High="1" Low="1"/>
  53. <AngleZ High="7" Low="-7"/>
  54. <AngularRateZ High="0.02" Low="-0.02"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>