SovietMuzzle1.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxsovietmuzzle.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="FXSOVIETMUZZLE" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="W3D_ALPHA" SystemLifetime="5" Type="DRAWABLE" id="SovietMuzzle1">
  7. <Lifetime High="3" Low="3"/>
  8. <Size High="1" Low="1"/>
  9. <BurstDelay High="2" Low="2"/>
  10. <BurstCount High="1" Low="1"/>
  11. <Alphas>
  12. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  13. <Alpha Frame="2" High="1" Low="1" RelativeAge="50"/>
  14. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  15. </Alphas>
  16. <Colors>
  17. <Color Frame="1" RelativeAge="0">
  18. <Color b="1" g="1" r="1"/>
  19. </Color>
  20. <Color Frame="2" RelativeAge="50">
  21. <Color b="1" g="1" r="1"/>
  22. </Color>
  23. <Color Frame="3" RelativeAge="100">
  24. <Color b="1" g="1" r="1"/>
  25. </Color>
  26. </Colors>
  27. <Physics/>
  28. <Draw>
  29. <RenderObject>
  30. <ObjectSet/>
  31. <ObjectSet/>
  32. <ObjectSet/>
  33. </RenderObject>
  34. </Draw>
  35. <Volume>
  36. <Cylinder>
  37. <Offset x="0" y="0" z="0"/>
  38. </Cylinder>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="1" Low="1"/>
  44. <y High="0" Low="0"/>
  45. <z High="0" Low="0"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  52. <AngleX High="7" Low="0"/>
  53. <StartSize>
  54. <x High="2" Low="1"/>
  55. <y High="0.5" Low="0.5"/>
  56. <z High="0.5" Low="0.5"/>
  57. </StartSize>
  58. <SizeRate>
  59. <x High="-0.25" Low="-0.25"/>
  60. <y High="0" Low="0"/>
  61. <z High="0" Low="0"/>
  62. </SizeRate>
  63. <SizeDamping>
  64. <x High="1" Low="1"/>
  65. <y High="0" Low="0"/>
  66. <z High="0" Low="0"/>
  67. </SizeDamping>
  68. </RenderObject>
  69. </Update>
  70. </FXParticleSystemTemplate>
  71. </AssetDeclaration>