SovietRocketLaunch.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxmuzzlesoviettank.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXMuzzleSovietTank" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="SovietRocketLaunch">
  8. <Lifetime High="3" Low="3"/>
  9. <Size High="15" Low="10"/>
  10. <BurstCount High="5" Low="5"/>
  11. <Colors HouseColorSaturation="0">
  12. <Color Frame="1" RelativeAge="0">
  13. <Color b="0.294118" g="0.690196" r="0.952941"/>
  14. </Color>
  15. <Color Frame="2" RelativeAge="100">
  16. <Color b="0" g="0" r="0"/>
  17. </Color>
  18. </Colors>
  19. <Physics>
  20. <Default>
  21. <VelocityDamping High="1" Low="1"/>
  22. </Default>
  23. </Physics>
  24. <Draw>
  25. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="gpuparticleperpendicularbottom.fx" SpeedMultiplier="1"/>
  26. </Draw>
  27. <Volume>
  28. <Cylinder>
  29. <Offset x="-5" y="0" z="0"/>
  30. </Cylinder>
  31. </Volume>
  32. <Velocity>
  33. <Ortho>
  34. <Position>
  35. <x High="-0.01" Low="-0.01"/>
  36. <y High="0" Low="0"/>
  37. <z High="0" Low="0"/>
  38. </Position>
  39. </Ortho>
  40. </Velocity>
  41. <Event/>
  42. <Update>
  43. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  44. <AngleX High="7" Low="-7"/>
  45. <AngularDamping High="1" Low="1"/>
  46. <StartSize>
  47. <x High="10" Low="10"/>
  48. <y High="35" Low="10"/>
  49. <z High="35" Low="10"/>
  50. </StartSize>
  51. <SizeRate>
  52. <x High="10" Low="5"/>
  53. <y High="1" Low="1"/>
  54. <z High="1" Low="1"/>
  55. </SizeRate>
  56. <SizeDamping>
  57. <x High="1" Low="1"/>
  58. <y High="1.01" Low="1.01"/>
  59. <z High="1" Low="1"/>
  60. </SizeDamping>
  61. </RenderObject>
  62. </Update>
  63. </FXParticleSystemTemplate>
  64. </AssetDeclaration>