SovietShortFlash.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxlightninghitmj01.xml" type="instance"/>
  5. <Include source="art:fxdistortionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXLightningHitMJ01" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="SovietShortFlash">
  8. <Lifetime High="4" Low="3"/>
  9. <Size High="80" Low="50"/>
  10. <BurstDelay High="2" Low="2"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Colors>
  13. <Color Frame="1" RelativeAge="0">
  14. <Color b="0.960784" g="0.815686" r="0.619608"/>
  15. </Color>
  16. <Color Frame="2" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <ColorScale High="5" Low="4"/>
  20. </Colors>
  21. <Physics>
  22. <Default>
  23. <VelocityDamping High="0.9" Low="0.9"/>
  24. </Default>
  25. </Physics>
  26. <Draw>
  27. <Gpu DetailTexture="FXDistortionFractal01" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.1" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  28. </Draw>
  29. <Volume>
  30. <Cylinder IsHollow="true" Radius="30">
  31. <Offset x="0" y="0" z="0"/>
  32. </Cylinder>
  33. </Volume>
  34. <Velocity>
  35. <Ortho>
  36. <Position>
  37. <x High="0" Low="0"/>
  38. <y High="0" Low="0"/>
  39. <z High="0" Low="0"/>
  40. </Position>
  41. </Ortho>
  42. </Velocity>
  43. <Event/>
  44. <Update>
  45. <Default>
  46. <SizeRate High="3" Low="3"/>
  47. <SizeRateDamping High="1" Low="1"/>
  48. <AngleZ High="7" Low="0"/>
  49. <AngularDampingXY High="1" Low="1"/>
  50. </Default>
  51. </Update>
  52. </FXParticleSystemTemplate>
  53. </AssetDeclaration>